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	<title>digital aesthetics &#187; information</title>
	<atom:link href="http://www.asomatic.com/tag/information/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.asomatic.com</link>
	<description>tracing the zeitgeist of digital art &#38; design aesthetics</description>
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	<language>en</language>
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		<title>80 Million Tiny Images</title>
		<link>http://www.asomatic.com/80-million-tiny-images/</link>
		<comments>http://www.asomatic.com/80-million-tiny-images/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 02:45:26 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://www.asomatic.com/2008/01/14/80-million-tiny-images/</guid>
		<description><![CDATA[Take a look at this infographic created by Antonio Torralba, Rob Fergus and William T. Freeman. Torralba teaches in the Computer Science at MIT. His past research centers on creating a lexical understanding of images &#8212; linking imagery and language. This work looks at tagged images, and creates an aggregate image, and maps the aggregates [...]]]></description>
			<content:encoded><![CDATA[<p>Take a look at <a href="http://people.csail.mit.edu/torralba/tinyimages/">this infographic</a> created by Antonio Torralba, Rob Fergus and William T. Freeman.  Torralba teaches in the Computer Science at MIT.  His past research centers on creating a lexical understanding of images &#8212; linking imagery and language.  This work looks at tagged images, and creates an aggregate image, and maps the aggregates in a landscape of meaning.</p>
<p>Of the work he says:<br />
With the advent of the Internet, billions of images are now freely available online and constitute a dense sampling of the visual world. Using a variety of non-parametric methods, we explore this world with the aid of a large dataset of 79,302,017 images collected from the Internet. Motivated by psychophysical results showing the remarkable tolerance of the human visual system to degradations in image resolution, the images in the dataset are stored as 32&#215;32 color images. Each image is loosely labeled with one of the 75,062 non-abstract nouns in English, as listed in the Wordnet lexical database. Hence the image database gives a comprehensive coverage of all object categories and scenes. The semantic information from Wordnet can be used in conjunction with nearest-neighbor methods to perform object classification over a range of semantic levels minimizing the effects of labeling noise. When very many images are available, simple image indexing techniques can be used to retrieve images with similar object arrangements to the query image. If we have a big enough database then we can find, with high probability, images visually close to a query image, containing similar scenes with similar objects arranged in similar spatial configurations. If the images in the retrieval set are partially labeled, then we can propagate the labels to the query image, so performing classification.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Persona non grata</title>
		<link>http://www.asomatic.com/persona-non-grata/</link>
		<comments>http://www.asomatic.com/persona-non-grata/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 23:54:18 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <table border="0" width="100%">
<tr>
<td style="width: 30%" align="right" valign="top"><a href="http://www.experientia.com/blog/uploads/2008/01/personas.jp" target="_blank"><img src="http://www.experientia.com/blog/uploads/2008/01/personas.jpg" style="margin-top: 0px; margin-right: 10px; margin-bottom: 5px; margin-left: 0px" alt="Personas" title="Personas" border="0" height="145" width="100" /></a></td>
<td style="width: 70%" valign="top"><a href="http://www.portigal.com">Steve Portigal</a> is going after the hypocritical use of personas (&#8221;the Big Lie&#8221;) in the article he wrote for <a href="http://interactions.acm.org/">Interactions Magazine</a>:<br />
<blockquote>&#8220;Personas are misused to maintain a &#8220;safe&#8221; distance from the people we design for, manifesting contempt over understanding, and creating the facade of user-centeredness while merely reinforcing who we want to be designing for and selling to.&#8221;</blockquote>
<p class="body">You can request a copy of the article by contacting Steve at steve at portigal dot com and telling him <span style="font-style: italic" class="Apple-style-span">your name, title and organisation</span>.</p>
</td>
</tr>
</table>
<img src="http://feeds.feedburner.com/~r/PuttingPeopleFirst/~4/216645512" height="1" width="1" />
    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://www.experientia.com/blog/persona-non-grata/">Originally</a> from <a class="rb_source_link" href="http://www.experientia.com/blog">Putting people first</a></span> by <span class="rb_author">Experientia</span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Jan 14, 2008,  1:55PM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<table border="0" width="100%">
<tr>
<td style="width: 30%" align="right" valign="top"><a href="http://www.experientia.com/blog/uploads/2008/01/personas.jp" target="_blank"><img src="http://www.experientia.com/blog/uploads/2008/01/personas.jpg" style="margin-top: 0px; margin-right: 10px; margin-bottom: 5px; margin-left: 0px" alt="Personas" title="Personas" border="0" height="145" width="100" /></a></td>
<td style="width: 70%" valign="top"><a href="http://www.portigal.com">Steve Portigal</a> is going after the hypocritical use of personas (&#8221;the Big Lie&#8221;) in the article he wrote for <a href="http://interactions.acm.org/">Interactions Magazine</a>:</p>
<blockquote><p>&#8220;Personas are misused to maintain a &#8220;safe&#8221; distance from the people we design for, manifesting contempt over understanding, and creating the facade of user-centeredness while merely reinforcing who we want to be designing for and selling to.&#8221;</p></blockquote>
<p class="body">You can request a copy of the article by contacting Steve at steve at portigal dot com and telling him <span style="font-style: italic" class="Apple-style-span">your name, title and organisation</span>.</p>
</td>
</tr>
</table>
<p><img src="http://feeds.feedburner.com/~r/PuttingPeopleFirst/~4/216645512" height="1" width="1" /></p>
<p class="rb_attribution"><span class="rb_source"> <a href="http://www.experientia.com/blog/persona-non-grata/">Originally</a> from <a class="rb_source_link" href="http://www.experientia.com/blog">Putting people first</a></span> by <span class="rb_author">Experientia</span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Jan 14, 2008,  1:55PM</span>	</span></p>
]]></content:encoded>
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		<item>
		<title>Edushi: China&#8217;s Cities Drawn and Mapped</title>
		<link>http://www.asomatic.com/edushi-chinas-cities-drawn-and-mapped/</link>
		<comments>http://www.asomatic.com/edushi-chinas-cities-drawn-and-mapped/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 02:48:24 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[information]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <p><a href="http://hongkong.edushi.com/Default.aspx?L=en"><img border="0" src="http://uncle.blogs.com/photos/uncategorized/2007/12/12/edushi.jpg" title="Edushi" alt="Edushi" /></a></p>

<p>Whilst <a href="http://www.google.com/maps">Google</a> uses satellite imagery, photographs and map overlays to create their mapping systems, China's <a href="http://www.aladdincn.com/en/index.html">Edushi</a> uses intricate (and quite incredible) computer-based drawings to create their city maps. Edushi will 'virtually represent' many Chinese cities â€“ a part of <a href="http://hongkong.edushi.com/Default.aspx?L=en">Hong Kong</a> is shown above (and that's the city-demo you can use on their site). Each proposed city map will be complete with virtual community, game-like <a href="http://www.aladdincn.com/en/Why%20E-City.html">emulation advertisements</a> and directory features. Try not to spend quite a bit of time here exploring and marvelling at the remarkable (and zoom-able) bird's-eye views of Hong Kong. </p>

<p>It's interesting to draw parallels with the pixel-illustrations of <a href="http://hello.eboy.com/eboy/wp-content/uploads/shop/shop_tokyo_fullsize.png">eBoy</a>, but thus far, Edushi doesn't feature giant destructive robots and scantily-clad women riding missiles. Via <a href="http://www.psfk.com">PSFK</a>.</p>
    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://www.oneplusoneequalsthree.com/2007/12/edushi-chinas-c.html">Originally</a> from <a class="rb_source_link" href="http://www.oneplusoneequalsthree.com/">One Plus One Equals Three</a></span> by <span class="rb_author">Andrew Haig</span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Dec 12, 2007,  9:22PM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<p><a href="http://hongkong.edushi.com/Default.aspx?L=en"><img border="0" src="http://uncle.blogs.com/photos/uncategorized/2007/12/12/edushi.jpg" title="Edushi" alt="Edushi" /></a></p>
<p>Whilst <a href="http://www.google.com/maps">Google</a> uses satellite imagery, photographs and map overlays to create their mapping systems, China&#8217;s <a href="http://www.aladdincn.com/en/index.html">Edushi</a> uses intricate (and quite incredible) computer-based drawings to create their city maps. Edushi will &#8216;virtually represent&#8217; many Chinese cities â€“ a part of <a href="http://hongkong.edushi.com/Default.aspx?L=en">Hong Kong</a> is shown above (and that&#8217;s the city-demo you can use on their site). Each proposed city map will be complete with virtual community, game-like <a href="http://www.aladdincn.com/en/Why%20E-City.html">emulation advertisements</a> and directory features. Try not to spend quite a bit of time here exploring and marvelling at the remarkable (and zoom-able) bird&#8217;s-eye views of Hong Kong. </p>
<p>It&#8217;s interesting to draw parallels with the pixel-illustrations of <a href="http://hello.eboy.com/eboy/wp-content/uploads/shop/shop_tokyo_fullsize.png">eBoy</a>, but thus far, Edushi doesn&#8217;t feature giant destructive robots and scantily-clad women riding missiles. Via <a href="http://www.psfk.com">PSFK</a>.</p>
<p class="rb_attribution"><span class="rb_source"> <a href="http://www.oneplusoneequalsthree.com/2007/12/edushi-chinas-c.html">Originally</a> from <a class="rb_source_link" href="http://www.oneplusoneequalsthree.com/">One Plus One Equals Three</a></span> by <span class="rb_author">Andrew Haig</span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Dec 12, 2007,  9:22PM</span>	</span></p>
]]></content:encoded>
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		<title>WikiCity, an MIT project</title>
		<link>http://www.asomatic.com/wikicity-an-mit-project/</link>
		<comments>http://www.asomatic.com/wikicity-an-mit-project/#comments</comments>
		<pubDate>Tue, 09 Oct 2007 04:07:14 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <table border="0" width="100%">
<tr>
<td style="width: 30%" align="right" valign="top"><a href="http://www.experientia.com/blog/uploads/2007/10/wikicity.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2007/10/wikicity_small.jpg" title="WikiCity" alt="WikiCity" style="margin: 0px 10px 5px 0px" border="0" height="64" width="100" /></a></td>
<td style="width: 70%" valign="top"><strong>How can a city perform as an open-source real-time system.</strong>
<p class="body">Although the approach of this project seems to be driven quite a lot by a cultural engineering mindset, there are some interesting people-focused elements in it:</p>
<blockquote>
<p class="body">In the past decades, real time control systems have been developed in a variety of engineering applications. In so doing, they have dramatically increased the efficiency of systems through energy savings, regulation of the dynamics, increased robustness and disturbance tolerance.</p>
<p class="body">Now: can you have a city that performs as a real time control system? This is the aim of the WikiCity project at MIT. Letâ€™s examine the four key components of a real time control system:</p>
<ol>
<li>entity to be controlled in an environment characterised by uncertainty;</li>
<li>sensors able to acquire information about the entityâ€™s state in real-time;</li>
<li>intelligence capable of evaluating system performance against desired outcomes;</li>
<li>physical actuators able to act upon the system to realise the control strategy.</li>
</ol>
<p class="body">A city certainly fits the definition of point 1, and point 2 does not seem to pose particular problems. As an example, the Real Time Rome project used cellphones and GPS devices to collect the movement patterns of people and transportation systems, and their spatial and social usage of streets and neighborhoods. But how to actuate the city? Although the city already contains several classes of actuators such as traffic lights and remotely updated street signage, a much more flexible actuator would be the cityâ€™s own inhabitants.</p>
<p class="body">Consequently, we are creating a new platform for storing and exchanging data which are location and time-sensitive, making them accessible to users through mobile devices, web interfaces and physical interface objects. This platform enables people to become distributed intelligent actuators, which pursue their individual interests in cooperation and competition with others, and thus become prime actors themselves in improving the efficiency of urban systems.</p>
</blockquote>
<p class="body">The project vision, which is driven by Carlo Ratti&#8217;s <a href="http://senseable.mit.edu/">SENSEable City Lab</a>, is currently being <a href="http://senseable.mit.edu/wikicity/rome/">implemented in Rome, Italy</a>.</p>
<p class="body"><strong><a href="http://senseable.mit.edu/wikicity/">Visit project website</a></strong></p>
</td>
</tr>
</table>
<img src="http://feeds.feedburner.com/~r/PuttingPeopleFirst/~4/166555014" height="1" width="1" />
    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://www.experientia.com/blog/wikicity-an-mit-project/">Originally</a> from <a class="rb_source_link" href="http://www.experientia.com/blog">Putting people first</a></span> by <span class="rb_author">PuttingPeopleFirst</span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Oct  7, 2007,  9:14AM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<table border="0" width="100%">
<tr>
<td style="width: 30%" align="right" valign="top"><a href="http://www.experientia.com/blog/uploads/2007/10/wikicity.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2007/10/wikicity_small.jpg" title="WikiCity" alt="WikiCity" style="margin: 0px 10px 5px 0px" border="0" height="64" width="100" /></a></td>
<td style="width: 70%" valign="top"><strong>How can a city perform as an open-source real-time system.</strong></p>
<p class="body">Although the approach of this project seems to be driven quite a lot by a cultural engineering mindset, there are some interesting people-focused elements in it:</p>
<blockquote>
<p class="body">In the past decades, real time control systems have been developed in a variety of engineering applications. In so doing, they have dramatically increased the efficiency of systems through energy savings, regulation of the dynamics, increased robustness and disturbance tolerance.</p>
<p class="body">Now: can you have a city that performs as a real time control system? This is the aim of the WikiCity project at MIT. Letâ€™s examine the four key components of a real time control system:</p>
<ol>
<li>entity to be controlled in an environment characterised by uncertainty;</li>
<li>sensors able to acquire information about the entityâ€™s state in real-time;</li>
<li>intelligence capable of evaluating system performance against desired outcomes;</li>
<li>physical actuators able to act upon the system to realise the control strategy.</li>
</ol>
<p class="body">A city certainly fits the definition of point 1, and point 2 does not seem to pose particular problems. As an example, the Real Time Rome project used cellphones and GPS devices to collect the movement patterns of people and transportation systems, and their spatial and social usage of streets and neighborhoods. But how to actuate the city? Although the city already contains several classes of actuators such as traffic lights and remotely updated street signage, a much more flexible actuator would be the cityâ€™s own inhabitants.</p>
<p class="body">Consequently, we are creating a new platform for storing and exchanging data which are location and time-sensitive, making them accessible to users through mobile devices, web interfaces and physical interface objects. This platform enables people to become distributed intelligent actuators, which pursue their individual interests in cooperation and competition with others, and thus become prime actors themselves in improving the efficiency of urban systems.</p>
</blockquote>
<p class="body">The project vision, which is driven by Carlo Ratti&#8217;s <a href="http://senseable.mit.edu/">SENSEable City Lab</a>, is currently being <a href="http://senseable.mit.edu/wikicity/rome/">implemented in Rome, Italy</a>.</p>
<p class="body"><strong><a href="http://senseable.mit.edu/wikicity/">Visit project website</a></strong></p>
</td>
</tr>
</table>
<p><img src="http://feeds.feedburner.com/~r/PuttingPeopleFirst/~4/166555014" height="1" width="1" /></p>
<p class="rb_attribution"><span class="rb_source"> <a href="http://www.experientia.com/blog/wikicity-an-mit-project/">Originally</a> from <a class="rb_source_link" href="http://www.experientia.com/blog">Putting people first</a></span> by <span class="rb_author">PuttingPeopleFirst</span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Oct  7, 2007,  9:14AM</span>	</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The spime arrives</title>
		<link>http://www.asomatic.com/the-spime-arrives/</link>
		<comments>http://www.asomatic.com/the-spime-arrives/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 20:21:48 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[experience]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <table width="100%" border="0">
<tr>
<td valign="top" align="right" style="width: 30%"><a href="http://www.experientia.com/blog/uploads/2007/06/bruce_sterling.jpg" target="_blank"); return false"><img src="http://www.experientia.com/blog/uploads/2007/06/bruce_sterling_small.jpg" title="Bruce Sterling" alt="Bruce Sterling" width="100" height="67" border="0" style="margin: 0px 10px 5px 0px" /></a></td>
<td valign="top" style="width: 70%"><strong>Bruce Sterling</strong> is now living in Torino, Italy and will stay here, together with his wife, Serbian author and film-maker Jasmina Tesanovic, until the end of March 2008.
<p class="body">He is here at the invitation of the <a href="http://www.regione.piemonte.it/">Regional Government of Piedmont</a> to be the guest curator of the <a href="http://www.toshare.it/">Piemonte Share Festival</a> (11-16 March 2008).</p>
<p class="body">Last night he presented the Italian translation of his book &#8220;<a href="http://www.experientia.com/blog/shaping-things-by-bruce-sterling/">Shaping Things</a>&#8221; in a public lecture and discussion.</p>
<p class="body">He also showed the audience a <a href="http://www.toshare.it/spime/"><strong>highly entertaining video</strong></a> of what he images the world of &#8220;spimes&#8221; to be like. </p>
<p class="body">Discussants were Andrea Bairati (Regione Piemonte Councillor), Luca De Biase (Chief editor NÃ²va 24 /Il Sole 24Ore) and Claudio Germak (Politecnico di Torino - Word Design Capital Torino 2008) . The conference was moderated by Simona Lodi and Chiara Garibaldi (Share Festival).</p>
<p class="body">Though many topics were addressed, I think the most relevant one is a challenge â€” for us, for this region and for Bruce too: if Bruce is right in his thinking about  spimes and the entire change of thinking and doing it will entail, then what could be a typical Italian positioning in this new social, economic and cultural paradigm?</p>
<p class="body">I hope that in the next six months, the people here in Torino, with the input and ideas of Bruce, can start outlining some initial answers to that question.</p>
<p class="body">To be continued.</p>
</td>
</tr>
</table>
<img src="http://feeds.feedburner.com/~r/PuttingPeopleFirst/~4/162455264" height="1" width="1" />
    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://www.experientia.com/blog/the-spime-arrives/">Originally</a> from <a class="rb_source_link" href="http://www.experientia.com/blog">Putting people first</a></span> by <span class="rb_author">Experientia</span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Sep 28, 2007,  8:04AM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<table width="100%" border="0">
<tr>
<td valign="top" align="right" style="width: 30%"><a href="http://www.experientia.com/blog/uploads/2007/06/bruce_sterling.jpg" target="_blank"); return false"><img src="http://www.experientia.com/blog/uploads/2007/06/bruce_sterling_small.jpg" title="Bruce Sterling" alt="Bruce Sterling" width="100" height="67" border="0" style="margin: 0px 10px 5px 0px" /></a></td>
<td valign="top" style="width: 70%"><strong>Bruce Sterling</strong> is now living in Torino, Italy and will stay here, together with his wife, Serbian author and film-maker Jasmina Tesanovic, until the end of March 2008.</p>
<p class="body">He is here at the invitation of the <a href="http://www.regione.piemonte.it/">Regional Government of Piedmont</a> to be the guest curator of the <a href="http://www.toshare.it/">Piemonte Share Festival</a> (11-16 March 2008).</p>
<p class="body">Last night he presented the Italian translation of his book &#8220;<a href="http://www.experientia.com/blog/shaping-things-by-bruce-sterling/">Shaping Things</a>&#8221; in a public lecture and discussion.</p>
<p class="body">He also showed the audience a <a href="http://www.toshare.it/spime/"><strong>highly entertaining video</strong></a> of what he images the world of &#8220;spimes&#8221; to be like. </p>
<p class="body">Discussants were Andrea Bairati (Regione Piemonte Councillor), Luca De Biase (Chief editor NÃ²va 24 /Il Sole 24Ore) and Claudio Germak (Politecnico di Torino &#8211; Word Design Capital Torino 2008) . The conference was moderated by Simona Lodi and Chiara Garibaldi (Share Festival).</p>
<p class="body">Though many topics were addressed, I think the most relevant one is a challenge â€” for us, for this region and for Bruce too: if Bruce is right in his thinking about  spimes and the entire change of thinking and doing it will entail, then what could be a typical Italian positioning in this new social, economic and cultural paradigm?</p>
<p class="body">I hope that in the next six months, the people here in Torino, with the input and ideas of Bruce, can start outlining some initial answers to that question.</p>
<p class="body">To be continued.</p>
</td>
</tr>
</table>
<p><img src="http://feeds.feedburner.com/~r/PuttingPeopleFirst/~4/162455264" height="1" width="1" /></p>
<p class="rb_attribution"><span class="rb_source"> <a href="http://www.experientia.com/blog/the-spime-arrives/">Originally</a> from <a class="rb_source_link" href="http://www.experientia.com/blog">Putting people first</a></span> by <span class="rb_author">Experientia</span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Sep 28, 2007,  8:04AM</span>	</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Videos available of the IIT Institute of Design Strategy Conference</title>
		<link>http://www.asomatic.com/videos-available-of-the-iit-institute-of-design-strategy-conference/</link>
		<comments>http://www.asomatic.com/videos-available-of-the-iit-institute-of-design-strategy-conference/#comments</comments>
		<pubDate>Mon, 11 Jun 2007 23:12:19 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[information]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <table width="100%" border="0">
<tr>
<td valign="top" align="right" style="width: 30%"><a href="http://www.experientia.com/blog/uploads/2007/06/iit_design.jpg" target="_blank"); return false"><img src="http://www.experientia.com/blog/uploads/2007/06/iit_design_small.jpg" title="Strategy Conference" alt="Strategy Conference" width="100" height="55" border="0" style="margin: 0px 10px 5px 0px" /></a></td>
<td valign="top" style="width: 70%">The Chicago-based <a href="http://www.id.iit.edu/">IIT Institute of Design</a> strongly believes in human-centred innovation which &#8220;starts with users&#8217; needs and employs a set of reliable methods, theories and tools to create solutions to their problems&#8221;.
<p class="body">In May, the Institute organised the <strong><a href="http://trex.id.iit.edu/events/strategyconference/2007/index.php">Design Strategy Conference</a></strong>, an international executive forum addressing how businesses can use design to explore emerging opportunities, solve complex problems, and achieve lasting strategic advantage.</p>
<p class="body">The conference starts from the premise that design, with its ability to understand users, redefine problems and create systemic, human-centered solutions, can help companies better understand their customer&#8217;s daily lives, and lead directly to valuable (and valued) offerings that are effectively tailored to their market.</p>
<p class="body">Videos of the presentations are now available. The speaker list featured:
<ul>
<li><strong>Chris Anderson</strong>, editor-in-chief, <a href="http://www.wired.com/wired/">Wired Magazine</a>; author, <a href="http://www.amazon.com/Long-Tail-Future-Business-Selling/dp/1401302378">The Long Tail</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#anderson">bio</a>]</li>
<li><strong>Charles Cascio</strong>, vice president, interactive learning strategic business unit, <a href="http://www.ets.org/">ETS</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#cascio">bio</a> - <a href="http://video.google.com/videoplay?docid=-2384092043488528297&#038;hl=en">video</a>]</li>
<li><strong>Connie Duckworth</strong>, president and chairman, <a href="http://www.arzurugs.org/">Arzu, Inc.</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#duckworth">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/duckworth_idsc07.mp4">presentation</a> (mp4, 14.8 mb) - <a href="http://video.google.com/videoplay?docid=844828028882728760&#038;hl=en">video</a>]</li>
<li><strong>Dale Fahnstrom</strong>, professor, <a href="http://www.id.iit.edu/">IIT Institute of Design</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#fahnstrom">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/fahnstrom_idsc07.pdf">presentation</a> (pdf, 6.11 mb)- <a href="http://video.google.com/videoplay?docid=-7279202946808845261&#038;hl=en">video</a>]</li>
<li><strong>Josephine Green</strong>, senior director of trends and strategy, <a href="http://www.design.philips.com/">Philips Design</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#green">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/josephine_green.pdf">presentation</a> (pdf, 787 kb)]</li>
<li><strong>Jim Hackett</strong>, ceo and president, <a href="http://www.steelcase.com/">Steelcase Inc.</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#hackett">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/hackett_idsc07.pdf">presentation</a> (pdf, 1.44 mb) - <a href="http://video.google.com/videoplay?docid=-6549928038121969804&#038;hl=en">video</a>]</li>
<li><strong>Matthew Holloway</strong>, vice president, design services team, <a href="http://www.sap.com/">SAP</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#holloway">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/holloway_idsc07.pps">presentation</a> (ppt, 180 kb) - <a href="http://video.google.com/videoplay?docid=3781576816077810671&#038;hl=en">video</a>]</li>
<li><strong>Bumshik Hong</strong>, vice president, innovation &#038; new business development, <a href="http://www.sktelecom.com/eng/">SK Telecom</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#hong">bio</a> - video]</li>
<li><strong>Larry Keeley</strong>, president, <a href="http://www.doblin.com/">Doblin Inc.</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#keeley">bio</a> - <a href="http://video.google.com/videoplay?docid=1650701752591840216&#038;hl=en">video</a>]</li>
<li><strong>William Kramer</strong>, deputy director of development through enterprise, and senior fellow, <a href="http://www.wri.org/">World Resources Institute</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#kramer">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/kramer_idsc07.pdf">presentation</a> (pdf, 1.69 mb) - <a href="http://video.google.com/videoplay?docid=6946994641988442395&#038;hl=en">video</a>]</li>
<li><strong>David Lawrence</strong>, senior manager, bicycle product development &#038; marketing, <a href="http://bike.shimano.com/">Shimano America</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#lawrence">bio</a> - <a href="http://video.google.com/videoplay?docid=-5222057863496687439&#038;hl=en">video</a>]</li>
<li><strong>Roger Martin</strong>, dean, <a href="http://www.rotman.utoronto.ca/">Rotman School of Management, University of Toronto</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#martin">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/martin_idsc07.pdf">presentation</a> (pdf, 116 kb) - <a href="http://video.google.com/videoplay?docid=701264811871933904&#038;hl=en">video</a>]</li>
<li><strong>Christopher Meyer</strong>, ceo, <a href="http://www.themonitornetworks.com/">Monitor Networks</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#meyer">bio</a> - <a href="http://video.google.com/videoplay?docid=159861822589327631&#038;hl=en">video</a>]</li>
<li><strong>Hasso Plattner</strong>, co-founder, <a href="http://www.sap.com/">SAP</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#plattner">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/plattner_idsc07.pdf">presentation</a> (pdf, 1.4 mb) - <a href="http://video.google.com/videoplay?docid=-6244642217829179769&#038;hl=en">video</a>]</li>
<li><strong>Denis Weil</strong>, vp, innovation and concept development, <a href="http://www.mcdonalds.com/">McDonald&#8217;s Corp</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#weil">bio</a> - <a href="http://video.google.com/videoplay?docid=-2012905936418279155&#038;hl=en">video</a>]</li>
<li><strong>Connie Yowell</strong>, director for digital media, learning &#038; education, <a href="http://www.macfound.org/">The John D. and Catherine T. MacArthur Foundation</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#yowell">bio</a> - <a href="http://video.google.com/videoplay?docid=-8001743360324019114&#038;hl=en">video</a>]</li>
</ul>
</p></td>
</tr>
</table>

    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://www.experientia.com/blog/videos-available-of-the-iit-institute-of-design-strategy-conference/">Originally</a> from <a class="rb_source_link" href="http://www.experientia.com/blog">Putting people first</a></span> by <span class="rb_author">Experientia</span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Jun 10, 2007,  1:17AM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<table width="100%" border="0">
<tr>
<td valign="top" align="right" style="width: 30%"><a href="http://www.experientia.com/blog/uploads/2007/06/iit_design.jpg" target="_blank"); return false"><img src="http://www.experientia.com/blog/uploads/2007/06/iit_design_small.jpg" title="Strategy Conference" alt="Strategy Conference" width="100" height="55" border="0" style="margin: 0px 10px 5px 0px" /></a></td>
<td valign="top" style="width: 70%">The Chicago-based <a href="http://www.id.iit.edu/">IIT Institute of Design</a> strongly believes in human-centred innovation which &#8220;starts with users&#8217; needs and employs a set of reliable methods, theories and tools to create solutions to their problems&#8221;.</p>
<p class="body">In May, the Institute organised the <strong><a href="http://trex.id.iit.edu/events/strategyconference/2007/index.php">Design Strategy Conference</a></strong>, an international executive forum addressing how businesses can use design to explore emerging opportunities, solve complex problems, and achieve lasting strategic advantage.</p>
<p class="body">The conference starts from the premise that design, with its ability to understand users, redefine problems and create systemic, human-centered solutions, can help companies better understand their customer&#8217;s daily lives, and lead directly to valuable (and valued) offerings that are effectively tailored to their market.</p>
<p class="body">Videos of the presentations are now available. The speaker list featured:</p>
<ul>
<li><strong>Chris Anderson</strong>, editor-in-chief, <a href="http://www.wired.com/wired/">Wired Magazine</a>; author, <a href="http://www.amazon.com/Long-Tail-Future-Business-Selling/dp/1401302378">The Long Tail</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#anderson">bio</a>]</li>
<li><strong>Charles Cascio</strong>, vice president, interactive learning strategic business unit, <a href="http://www.ets.org/">ETS</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#cascio">bio</a> - <a href="http://video.google.com/videoplay?docid=-2384092043488528297&#038;hl=en">video</a>]</li>
<li><strong>Connie Duckworth</strong>, president and chairman, <a href="http://www.arzurugs.org/">Arzu, Inc.</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#duckworth">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/duckworth_idsc07.mp4">presentation</a> (mp4, 14.8 mb) - <a href="http://video.google.com/videoplay?docid=844828028882728760&#038;hl=en">video</a>]</li>
<li><strong>Dale Fahnstrom</strong>, professor, <a href="http://www.id.iit.edu/">IIT Institute of Design</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#fahnstrom">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/fahnstrom_idsc07.pdf">presentation</a> (pdf, 6.11 mb)- <a href="http://video.google.com/videoplay?docid=-7279202946808845261&#038;hl=en">video</a>]</li>
<li><strong>Josephine Green</strong>, senior director of trends and strategy, <a href="http://www.design.philips.com/">Philips Design</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#green">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/josephine_green.pdf">presentation</a> (pdf, 787 kb)]</li>
<li><strong>Jim Hackett</strong>, ceo and president, <a href="http://www.steelcase.com/">Steelcase Inc.</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#hackett">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/hackett_idsc07.pdf">presentation</a> (pdf, 1.44 mb) - <a href="http://video.google.com/videoplay?docid=-6549928038121969804&#038;hl=en">video</a>]</li>
<li><strong>Matthew Holloway</strong>, vice president, design services team, <a href="http://www.sap.com/">SAP</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#holloway">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/holloway_idsc07.pps">presentation</a> (ppt, 180 kb) - <a href="http://video.google.com/videoplay?docid=3781576816077810671&#038;hl=en">video</a>]</li>
<li><strong>Bumshik Hong</strong>, vice president, innovation &#038; new business development, <a href="http://www.sktelecom.com/eng/">SK Telecom</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#hong">bio</a> - video]</li>
<li><strong>Larry Keeley</strong>, president, <a href="http://www.doblin.com/">Doblin Inc.</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#keeley">bio</a> - <a href="http://video.google.com/videoplay?docid=1650701752591840216&#038;hl=en">video</a>]</li>
<li><strong>William Kramer</strong>, deputy director of development through enterprise, and senior fellow, <a href="http://www.wri.org/">World Resources Institute</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#kramer">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/kramer_idsc07.pdf">presentation</a> (pdf, 1.69 mb) - <a href="http://video.google.com/videoplay?docid=6946994641988442395&#038;hl=en">video</a>]</li>
<li><strong>David Lawrence</strong>, senior manager, bicycle product development &#038; marketing, <a href="http://bike.shimano.com/">Shimano America</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#lawrence">bio</a> - <a href="http://video.google.com/videoplay?docid=-5222057863496687439&#038;hl=en">video</a>]</li>
<li><strong>Roger Martin</strong>, dean, <a href="http://www.rotman.utoronto.ca/">Rotman School of Management, University of Toronto</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#martin">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/martin_idsc07.pdf">presentation</a> (pdf, 116 kb) - <a href="http://video.google.com/videoplay?docid=701264811871933904&#038;hl=en">video</a>]</li>
<li><strong>Christopher Meyer</strong>, ceo, <a href="http://www.themonitornetworks.com/">Monitor Networks</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#meyer">bio</a> - <a href="http://video.google.com/videoplay?docid=159861822589327631&#038;hl=en">video</a>]</li>
<li><strong>Hasso Plattner</strong>, co-founder, <a href="http://www.sap.com/">SAP</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#plattner">bio</a> - <a href="http://trex.id.iit.edu/events/strategyconference/2007/community/presentations/plattner_idsc07.pdf">presentation</a> (pdf, 1.4 mb) - <a href="http://video.google.com/videoplay?docid=-6244642217829179769&#038;hl=en">video</a>]</li>
<li><strong>Denis Weil</strong>, vp, innovation and concept development, <a href="http://www.mcdonalds.com/">McDonald&#8217;s Corp</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#weil">bio</a> - <a href="http://video.google.com/videoplay?docid=-2012905936418279155&#038;hl=en">video</a>]</li>
<li><strong>Connie Yowell</strong>, director for digital media, learning &#038; education, <a href="http://www.macfound.org/">The John D. and Catherine T. MacArthur Foundation</a> [<a href="http://trex.id.iit.edu/events/strategyconference/2007/speakers.php#yowell">bio</a> - <a href="http://video.google.com/videoplay?docid=-8001743360324019114&#038;hl=en">video</a>]</li>
</ul>
</td>
</tr>
</table>
<p class="rb_attribution"><span class="rb_source"> <a href="http://www.experientia.com/blog/videos-available-of-the-iit-institute-of-design-strategy-conference/">Originally</a> from <a class="rb_source_link" href="http://www.experientia.com/blog">Putting people first</a></span> by <span class="rb_author">Experientia</span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Jun 10, 2007,  1:17AM</span>	</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>infographic earth facts guide</title>
		<link>http://www.asomatic.com/infographic-earth-facts-guide/</link>
		<comments>http://www.asomatic.com/infographic-earth-facts-guide/#comments</comments>
		<pubDate>Thu, 17 May 2007 19:31:08 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[interface]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <p><img alt="earth_guide.jpg" src="http://infosthetics.com/archives/earth_guide.jpg" width="400" height="200" /><br />
a collection of "moving diagrams" that illustrate basic planetary science &#038; geographic related data, aiming to solve curious questions such as "where is the earth located?", "how is the earth different from other planets?", "where does the sky become space?", or "how big are the oceans?". </p>

<p>[link: <a href="http://jvsc.jst.go.jp/earth/guide/english/data/top.html">jvsc.jst.go.jp</a>]</p>

<p>see also <a href="http://infosthetics.com/archives/2007/04/interactive_universal_scale_nikon.html">universal scale</a> &#038; <a href="http://infosthetics.com/archives/2006/05/scientific_dna_cell_evolution_infographics_visualization.html">cell biology infographics</a>.</p><img src="http://feeds.infosthetics.com/~r/infosthetics/~4/117252516" height="1" width="1" />
    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://infosthetics.com/archives/2007/05/infographic_earth_guide.html">Originally</a> from <a class="rb_source_link" href="http://infosthetics.com/">information aesthetics</a></span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">May 15, 2007, 11:46PM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<p><img alt="earth_guide.jpg" src="http://infosthetics.com/archives/earth_guide.jpg" width="400" height="200" /><br />
a collection of &#8220;moving diagrams&#8221; that illustrate basic planetary science &#038; geographic related data, aiming to solve curious questions such as &#8220;where is the earth located?&#8221;, &#8220;how is the earth different from other planets?&#8221;, &#8220;where does the sky become space?&#8221;, or &#8220;how big are the oceans?&#8221;. </p>
<p>[link: <a href="http://jvsc.jst.go.jp/earth/guide/english/data/top.html">jvsc.jst.go.jp</a>]</p>
<p>see also <a href="http://infosthetics.com/archives/2007/04/interactive_universal_scale_nikon.html">universal scale</a> &#038; <a href="http://infosthetics.com/archives/2006/05/scientific_dna_cell_evolution_infographics_visualization.html">cell biology infographics</a>.</p>
<p><img src="http://feeds.infosthetics.com/~r/infosthetics/~4/117252516" height="1" width="1" /></p>
<p class="rb_attribution"><span class="rb_source"> <a href="http://infosthetics.com/archives/2007/05/infographic_earth_guide.html">Originally</a> from <a class="rb_source_link" href="http://infosthetics.com/">information aesthetics</a></span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">May 15, 2007, 11:46PM</span>	</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Stephen Wilson</title>
		<link>http://www.asomatic.com/interview-with-stephen-wilson/</link>
		<comments>http://www.asomatic.com/interview-with-stephen-wilson/#comments</comments>
		<pubDate>Mon, 30 Apr 2007 02:26:50 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <p><img alt="steve.portrait.open.72.jpg" src="http://www.we-make-money-not-art.com/yyy/steve.portrait.open.72.jpg" width="180" height="224" align="left" /><a href="http://userwww.sfsu.edu/~swilson/">Stephen Wilson</a> is a San Francisco author, artist and professor who explores the cultural implications of new technologies. His computer mediated art works probe issues such as interaction with invisible living forms, information visualization, artificial intelligence, robotics, etc. But most of all he's interested in exploring the role of artists in research. He is Head of the <a href="http://userwww.sfsu.edu/%7Einfoarts/">Conceptual/Information Arts </a>program at <a href="http://www.sfsu.edu/">San Francisco State University</a>. </p>

<p>I actually first got to know his through his writing. When i started getting interested in new media art, i was so clueless about the field that i asked people who knew (and still know) much more than me about it which books they'd recommend me. Most of them advised me to get my hands on <a href="http://userwww.sfsu.edu/~swilson/book/infoartsbook.html">Information Arts â€“ intersections of art, science and technology</a>. I did. It's a hefty volume, a wonderful reference i usually turn to when i need some information on a particular aspect of the domain where science/technology and art meet.</p>

<p><strong>You <a href="http://userwww.sfsu.edu/~swilson/papers/wilsonartiststatement.html">wrote</a> "I am simultaneously awed and troubled about the course of scientific and technological research. Historically the arts kept watch on the cultural frontier. I fear that in the contemporary technology-dominated world they are failing that responsibility. Historically, the arts alerted people to emerging developments, examined the unspoken implications, and explored alternative futures. As the centers of cultural imagination and foment of our times have moved to the technology labs, the arts have not understood the challenge." but surely there must be some artists around who are doing a good job at engaging with the advances of research, don't you think so?</strong></p>

<p>Yes, I didn't mean to imply artists were not involved in these kind of explorations. In fact, many of the artists highlighted on WMMNA are good examples of artists willing to engage frontier areas of research.  But there are some problems. One is the mainline definitions of art. Technology/science art research is still marginalized as a fringe activity. In a technoscientific culture, artistic probing the world of research is a critical, desperate need.</p>

<p>We need people looking at these fields of inquiry from many frames of reference, not just those sanctioned by academia or commerce.</p>

<p>Another is scope of artistic interest. Scientific and technological research is proceeding at breakneck speed - moving into fascinating areas of great cultural impact. Examples of areas are: genetic engineering, designer drugs, brain functioning, bionics, stem cells, materials science, alternative energy, extreme environments.  There are tools now available such as microarray biology labs on a chip that enable research that used to take years to be accomplished in minutes.  And these tools are becoming affordable for independent artists. There are a few artists beginning work in these areas but there should be many more. Where are the artists?  It worries me to read about exciting, provocative new research areas without artists even aware of them.  Also artists may need to get involved at a deeper level than they have so far.  </p>

<p><img alt="0protozoooa.jpg" src="http://www.we-make-money-not-art.com/yyy/0protozoooa.jpg" width="420" height="214" /></p>

<p><strong>Maybe the other problem is that even though the work of some artists comments on science and technological advances, they strive to find an audience. Where and how do you think works like yours can find an audience? Are festivals and museums the only channel to exhibit challenging projects?</strong></p>

<p>Audience and support are major problems. Alternative art spaces and festivals have been a lifesaver for my practice over the years.  They have been willing to show exploratory work. Mainstream museums and galleries have not been very interested. There are hopeful signs.  For example WMMNA and sites like it attract not just people in the arts. In the <a href="http://userwww.sfsu.edu/~infoarts/">Conceptual Information Arts</a> here at <a href="http://www.sfsu.edu/">San Francisco State University</a> where I teach, I get students who come from outside the arts and media. They seem to have a more generalized cultural thirst for experimentation. Now the challenge will be to convert this spectator interest into a producer interest. The DIY and open source movements are other hopeful signs. They encourage people to think of themselves not only as passive consumers but potentially as producers and innovators. The web makes for a whole new venue for finding audiences but the museums need to do some catchup.</p>

<p><strong>What triggered your artistic interest for scientific or technological research?</strong></p>

<p>It started when I was finishing college. It was America in the 60's so social change and justice movements were important foci in our lives. Everyone had to do a senior thesis. I was in humanities/social sciences so professors thought I would do something in those fields.   I noticed, however, that electronics were critical forces in our lives.  We listened to radio and music. Radio and TV were shaping the political mind of the society.  It struck me that we didn't really know how radio worked.  How did this device capture sounds from far distances?  For most of us it was a 'black box'.  I thought that was culturally dangerous - to have something so central be a mystery.  I made self study in electronics and radio the subject of my senior thesis.  My professors were not happy but I did learn how radio worked.  Even more importantly I learned that things that had been mystified could be understood and that one didn't need to be an expert in a field to do interesting work with it.</p>

<p>Later in 1980  when I was an art student at the <a href="http://www.saic.edu/">School of the Art Institute of Chicago</a>, I was in a program called Generative Systems run by a fascinating artist named <a href="http://www.sonart.org/">Sonia Sheridan</a>. She encouraged us to tear things apart to understand them. Microcomputers had just come out.Up to that time most people thought of computers as specialized devices only relevant to science and business. My gut told me they were going to have a more profound cultural impact than that. I wanted to work with them artistically.</p>

<p>Most of the other art students and professors thought it was a waste of time. There were few information sources in the arts.  Even academic computer scientists thought the microcomputer was a toy, not worthy of their attention. I was somewhat on my own. I had to search out resources. I had to teach myself. I had to find other researchers wherever they were.  I came up with ideas that people told me were impossible. I experimented. I did them anyway. It all taught me to be somewhat skeptical about common knowledge in any field. Learn what there was to learn but be willing to follow unpopular lines of inquiry. The arts have a long venerable tradition of iconoclasm that will serve them well as artists pursue frontier areas of scientific and technological research.<br />
<img alt="0introspection7.jpg" src="http://www.we-make-money-not-art.com/yyy/0introspection7.jpg" width="280" height="210" align="right" /><br />
<strong>Does the public understand immediately what is at stake in your work? How do they react to your installations?</strong></p>

<p>I try to create installations that can be appreciated at many levels.  The audience can be provoked, intrigued and have fun even if they don't understand the bigger issues.  For example, children usually get involved in my installations. I'm not sure how many in the audience think about the larger issues. That's a problem not only with general audiences but even the judges in festivals. <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> and <a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> got shown in a few places but mostly got rejections. Some judges felt they were too much like a 'science fair'.  (<a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> let people play games with <a href="http://en.wikipedia.org/wiki/Protozoa">protozoa</a> - single cell animals. <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> let people play games with their own cells and microorganisms.)  </p>

<p>Many audience members dealt with <a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> and <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> only as unusual games. But the installations did have more critical agendas. In <a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> I wanted people to think about the complexity of life even at the single cell level and the relationship of humans to other animals. In <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> I realized maybe 99.999% of people had never looked at their own cells and the microorganisms living inside of them and never had experience with basic biology research processes such as taking samples and using microscopes. I felt that this level of unfamiliarity was culturally dangerous in an era where biology research was becoming so critical.  I thought it was an fitting role for the arts to appropriate the tools, bring them into public media, and comment and intervene in this situation of unfamiliarity.</p>

<p><img alt="0scoperitou.jpg" src="http://www.we-make-money-not-art.com/yyy/0scoperitou.jpg" width="155" height="180" /> <img alt="0indamouth.jpg" src="http://www.we-make-money-not-art.com/yyy/0indamouth.jpg" width="263" height="180" /><br />
<em>IntroSpection</em></p>

<p><strong>What do scientists make of works such as <em>Protozoa Games</em> (<a href="http://userwww.sfsu.edu/~swilson/art/protozoagames/proto.playmov.html">video</a>) and <em>Introspection</em>? Are they "awed and troubled" or do they see the pieces as complementary to their own work for example?</strong></p>

<p>Mostly they ignored them. In doing research for my book <a href="http://userwww.sfsu.edu/~swilson/book/infoartsbook.html">Information Arts</a> I was distressed to learn of scientist attitudes. Many are rather arrogant - they doubt that even other scientists outside their discipline can contribute to their work - let alone artists.  Even though many are great supporters of classical forms of art, music, theater, ballet etc., their interest and knowledge of the art stops in the 70's. They had little interest and familiarity with contemporary experimental conceptual, critical, and technological arts.</p>

<p>But there are hopeful signs also.  There are several efforts around the world to involve artists in research - all based on the idea that artists can bring unique perspectives to the research process.  For example there is the <a href="http://www.artistsinlabs.ch/">Artists in the Lab</a> program in Switzerland, <a href="http://w3.tii.se/">Interactive Institute</a> in Sweden, <a href="http://www.symbiotica.uwa.edu.au/">SymbioticA</a> in Australia, <a href="http://www.hexagram.org/spip/index.html">Hexagram</a> in Montreal and many others.  It's not clear how they will all turn out but its a great start. Web viewers can find a more complete list at my art/research organizations <a href="http://userwww.sfsu.edu/%7Einfoarts/links/wilson.artlinks.org.html">page</a>.<br />
In creating <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> I got a glimpse of the possibilities.  I consulted with a Biologist at my university who is a world expert in bacteria.  I wanted to learn more about the bacteria in the mouth since they might be important in my art installation.  I was amazed to find out that in spite of all her knowledge, she had never taken a sample of her own mouth to see what was there. We had a good time together seeing what we could find in our mouths. We found some bacteria but they were all immobile. At that time in the development of my installation I was planning on using the movement of the bacteria in my art game so it was troubling.  She pointed out that most organisms don't move around if they have what they need in the niche where they are - it costs unnecessary energy.  So we hypothesized about what could get the bacteria moving. She said she had never encountered that issue in the literature. We did several mini-experiments with coffee, alcohol, sugar, stimulants, drugs without much luck. We both learned from each other. I doubt it had any profound impact on her research, but I think it opened up some new ideas and approaches for her. I hear similar stories often repeated from artists who have worked with scientists.</p>

<p><strong>Would you say that <a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> and <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> belong to the bioart category? What happened to bioart? It seemed that it was booming around 2003, at the time of the <a href="http://www.shanatinglipton.com/bio-art-1.html">L'Art Biotech</a> exhibition in Nantes (France). Is it back into marginality now?</strong></p>

<p>I guess a lot of the fields in this hybrid art/science/tech world dwell in marginality. Some rise in attention and then recede. Bioarts continues to be an area where many artists are working around the world. In the last few years there are several books that have come out. As is probably clear from my work, I think it is cultural suicide for the arts not to pay attention to new developments in biology research. My hope is that gradually the importance of many of the art/science fields will be recognized and that it will become part of the mainstream expectations for artists to work in these fields.  I joke with my students that the art supply store of the future will include sections for electronics and biology research supplies.</p>

<p><strong><a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> uses microorganisms. What is/are the biggest challenge(s) when working with tiny human cells?</strong><br />
<img alt="0introspwctio8.jpg" src="http://www.we-make-money-not-art.com/yyy/0introspwctio8.jpg" width="300" height="225" align="left" /><br />
There is so much to learn when working with microorganisms.  I guess the biggest challenge artistically is how to bring these cells into cultural and art discourse. They are so alien at first for viewers and so easy to dismiss them as science. Also, many of the cells you can get to easily - eg on the skin are not very active. More lively stuff is more intricately involved in bodily processes - eg blood, sexual fluids, feces. You can well imagine art venues don't want to deal with this stuff or the processes to get it.</p>

<p><strong>What did you try to achieve with the work <a href="http://userwww.sfsu.edu/%7Eswilson/art/body/bodysurfing.html">Body Surfing</a>?  </strong></p>

<p>At the time of installation there was much discussion about the irrelevancy of the body.  Virtual experience (eg Internet, online, games, vr, animation, etc) was seen as more important for the culture.  I felt those themes were being oversold and people were ignoring the ongoing importance of the physical world. I have great interest in crossover areas where information and computational technology intersect with the physical - for example, physical computing, tangible interfaces, biology, materials science.  I tried with <a href="http://userwww.sfsu.edu/%7Eswilson/art/body/bodysurfing.html">Body Surfing</a> to create an installation that didn't do much unless the viewer exerted their body.</p>

<p>One section had digital movies that required viewers to run around the room; the speed and direction of the running directly controlled the speed and direction of the movie.  Another section required people to stretch and contort their arms and legs in order to access information.  Another section required people to beat on an African drum to control the digital world.  I wanted people to come out of the installation sweating and thinking about the joys and limitations of the physical body.</p>

<p><img alt="0informationarttt.jpg" src="http://www.we-make-money-not-art.com/yyy/0informationarttt.jpg" width="180" height="231" align="right" /><strong>You published <a href="http://userwww.sfsu.edu/~swilson/book/infoartsbook.html">Information Arts â€“ intersections of art, science and technology</a>. It was in 2002. Do you still keep a close eye on what's going on in that artistic field? Have the interests and practices of artists evolved since the book was first launched? Do you think that it's time for an <em>Information Art, volume 2</em>?</strong></p>

<p>***  I do keep up. I love the risks artists take to work in these research areas. For example, I get such a kick out the artists that appear in WMMNA. It is a bit harder now to keep up because more work is going on.  I am working on a new book for Thames &#038; Hudson (a UK publisher famous for publishing big format art books).  It will focus on artists working at the edges of scientific and technological research and will emphasize work created since 2000. It will be highly illustrated and will be aimed at the general public.  I am looking forward to finding a way to explain this work that makes it understandable but preserves the integrity and complexity of the artists' intentions.  People will walk into the art section of their bookstore and there, right next to the big books on Monet and Picasso, will be this book full of fascinating artists working in this hybrid research.  Perhaps that will help reduce the marginality we discussed earlier.</p>

<p><strong>Thanks Stephen!</strong></p>

<p>More <a href="http://userwww.sfsu.edu/~swilson/">information</a> about Wilson's installations, essays, books, and the Conceptual Information Arts Program at SFSU where he is teaching.</p>

<p><a href="http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks2.html">List</a> of artists, organzizations, essays, books, and festivals related to the intersections of art, science, and technology.</p>

<p><a href="http://www.leonardo.info">Leonardo</a> - International Journal of Art, Science and Technology (40 year history of monitoring this kind of art).</p>
<p><a href="http://feeds.we-make-money-not-art.com/~a/wmmna?a=tFc87S"><img src="http://feeds.we-make-money-not-art.com/~a/wmmna?i=tFc87S" border="0" /></a></p>
<img src="http://feeds.we-make-money-not-art.com/~r/wmmna/~4/112920863" height="1" width="1" />
    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://www.we-make-money-not-art.com/archives/009390.php">Originally</a> from <a class="rb_source_link" href="http://www.we-make-money-not-art.com/">we make money not art</a></span> by <span class="rb_author">Regine</span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Apr 29, 2007,  2:37PM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<p><img alt="steve.portrait.open.72.jpg" src="http://www.we-make-money-not-art.com/yyy/steve.portrait.open.72.jpg" width="180" height="224" align="left" /><a href="http://userwww.sfsu.edu/~swilson/">Stephen Wilson</a> is a San Francisco author, artist and professor who explores the cultural implications of new technologies. His computer mediated art works probe issues such as interaction with invisible living forms, information visualization, artificial intelligence, robotics, etc. But most of all he&#8217;s interested in exploring the role of artists in research. He is Head of the <a href="http://userwww.sfsu.edu/%7Einfoarts/">Conceptual/Information Arts </a>program at <a href="http://www.sfsu.edu/">San Francisco State University</a>. </p>
<p>I actually first got to know his through his writing. When i started getting interested in new media art, i was so clueless about the field that i asked people who knew (and still know) much more than me about it which books they&#8217;d recommend me. Most of them advised me to get my hands on <a href="http://userwww.sfsu.edu/~swilson/book/infoartsbook.html">Information Arts â€“ intersections of art, science and technology</a>. I did. It&#8217;s a hefty volume, a wonderful reference i usually turn to when i need some information on a particular aspect of the domain where science/technology and art meet.</p>
<p><strong>You <a href="http://userwww.sfsu.edu/~swilson/papers/wilsonartiststatement.html">wrote</a> &#8220;I am simultaneously awed and troubled about the course of scientific and technological research. Historically the arts kept watch on the cultural frontier. I fear that in the contemporary technology-dominated world they are failing that responsibility. Historically, the arts alerted people to emerging developments, examined the unspoken implications, and explored alternative futures. As the centers of cultural imagination and foment of our times have moved to the technology labs, the arts have not understood the challenge.&#8221; but surely there must be some artists around who are doing a good job at engaging with the advances of research, don&#8217;t you think so?</strong></p>
<p>Yes, I didn&#8217;t mean to imply artists were not involved in these kind of explorations. In fact, many of the artists highlighted on WMMNA are good examples of artists willing to engage frontier areas of research.  But there are some problems. One is the mainline definitions of art. Technology/science art research is still marginalized as a fringe activity. In a technoscientific culture, artistic probing the world of research is a critical, desperate need.</p>
<p>We need people looking at these fields of inquiry from many frames of reference, not just those sanctioned by academia or commerce.</p>
<p>Another is scope of artistic interest. Scientific and technological research is proceeding at breakneck speed &#8211; moving into fascinating areas of great cultural impact. Examples of areas are: genetic engineering, designer drugs, brain functioning, bionics, stem cells, materials science, alternative energy, extreme environments.  There are tools now available such as microarray biology labs on a chip that enable research that used to take years to be accomplished in minutes.  And these tools are becoming affordable for independent artists. There are a few artists beginning work in these areas but there should be many more. Where are the artists?  It worries me to read about exciting, provocative new research areas without artists even aware of them.  Also artists may need to get involved at a deeper level than they have so far.  </p>
<p><img alt="0protozoooa.jpg" src="http://www.we-make-money-not-art.com/yyy/0protozoooa.jpg" width="420" height="214" /></p>
<p><strong>Maybe the other problem is that even though the work of some artists comments on science and technological advances, they strive to find an audience. Where and how do you think works like yours can find an audience? Are festivals and museums the only channel to exhibit challenging projects?</strong></p>
<p>Audience and support are major problems. Alternative art spaces and festivals have been a lifesaver for my practice over the years.  They have been willing to show exploratory work. Mainstream museums and galleries have not been very interested. There are hopeful signs.  For example WMMNA and sites like it attract not just people in the arts. In the <a href="http://userwww.sfsu.edu/~infoarts/">Conceptual Information Arts</a> here at <a href="http://www.sfsu.edu/">San Francisco State University</a> where I teach, I get students who come from outside the arts and media. They seem to have a more generalized cultural thirst for experimentation. Now the challenge will be to convert this spectator interest into a producer interest. The DIY and open source movements are other hopeful signs. They encourage people to think of themselves not only as passive consumers but potentially as producers and innovators. The web makes for a whole new venue for finding audiences but the museums need to do some catchup.</p>
<p><strong>What triggered your artistic interest for scientific or technological research?</strong></p>
<p>It started when I was finishing college. It was America in the 60&#8242;s so social change and justice movements were important foci in our lives. Everyone had to do a senior thesis. I was in humanities/social sciences so professors thought I would do something in those fields.   I noticed, however, that electronics were critical forces in our lives.  We listened to radio and music. Radio and TV were shaping the political mind of the society.  It struck me that we didn&#8217;t really know how radio worked.  How did this device capture sounds from far distances?  For most of us it was a &#8216;black box&#8217;.  I thought that was culturally dangerous &#8211; to have something so central be a mystery.  I made self study in electronics and radio the subject of my senior thesis.  My professors were not happy but I did learn how radio worked.  Even more importantly I learned that things that had been mystified could be understood and that one didn&#8217;t need to be an expert in a field to do interesting work with it.</p>
<p>Later in 1980  when I was an art student at the <a href="http://www.saic.edu/">School of the Art Institute of Chicago</a>, I was in a program called Generative Systems run by a fascinating artist named <a href="http://www.sonart.org/">Sonia Sheridan</a>. She encouraged us to tear things apart to understand them. Microcomputers had just come out.Up to that time most people thought of computers as specialized devices only relevant to science and business. My gut told me they were going to have a more profound cultural impact than that. I wanted to work with them artistically.</p>
<p>Most of the other art students and professors thought it was a waste of time. There were few information sources in the arts.  Even academic computer scientists thought the microcomputer was a toy, not worthy of their attention. I was somewhat on my own. I had to search out resources. I had to teach myself. I had to find other researchers wherever they were.  I came up with ideas that people told me were impossible. I experimented. I did them anyway. It all taught me to be somewhat skeptical about common knowledge in any field. Learn what there was to learn but be willing to follow unpopular lines of inquiry. The arts have a long venerable tradition of iconoclasm that will serve them well as artists pursue frontier areas of scientific and technological research.<br />
<img alt="0introspection7.jpg" src="http://www.we-make-money-not-art.com/yyy/0introspection7.jpg" width="280" height="210" align="right" /><br />
<strong>Does the public understand immediately what is at stake in your work? How do they react to your installations?</strong></p>
<p>I try to create installations that can be appreciated at many levels.  The audience can be provoked, intrigued and have fun even if they don&#8217;t understand the bigger issues.  For example, children usually get involved in my installations. I&#8217;m not sure how many in the audience think about the larger issues. That&#8217;s a problem not only with general audiences but even the judges in festivals. <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> and <a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> got shown in a few places but mostly got rejections. Some judges felt they were too much like a &#8216;science fair&#8217;.  (<a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> let people play games with <a href="http://en.wikipedia.org/wiki/Protozoa">protozoa</a> &#8211; single cell animals. <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> let people play games with their own cells and microorganisms.)  </p>
<p>Many audience members dealt with <a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> and <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> only as unusual games. But the installations did have more critical agendas. In <a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> I wanted people to think about the complexity of life even at the single cell level and the relationship of humans to other animals. In <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> I realized maybe 99.999% of people had never looked at their own cells and the microorganisms living inside of them and never had experience with basic biology research processes such as taking samples and using microscopes. I felt that this level of unfamiliarity was culturally dangerous in an era where biology research was becoming so critical.  I thought it was an fitting role for the arts to appropriate the tools, bring them into public media, and comment and intervene in this situation of unfamiliarity.</p>
<p><img alt="0scoperitou.jpg" src="http://www.we-make-money-not-art.com/yyy/0scoperitou.jpg" width="155" height="180" /> <img alt="0indamouth.jpg" src="http://www.we-make-money-not-art.com/yyy/0indamouth.jpg" width="263" height="180" /><br />
<em>IntroSpection</em></p>
<p><strong>What do scientists make of works such as <em>Protozoa Games</em> (<a href="http://userwww.sfsu.edu/~swilson/art/protozoagames/proto.playmov.html">video</a>) and <em>Introspection</em>? Are they &#8220;awed and troubled&#8221; or do they see the pieces as complementary to their own work for example?</strong></p>
<p>Mostly they ignored them. In doing research for my book <a href="http://userwww.sfsu.edu/~swilson/book/infoartsbook.html">Information Arts</a> I was distressed to learn of scientist attitudes. Many are rather arrogant &#8211; they doubt that even other scientists outside their discipline can contribute to their work &#8211; let alone artists.  Even though many are great supporters of classical forms of art, music, theater, ballet etc., their interest and knowledge of the art stops in the 70&#8242;s. They had little interest and familiarity with contemporary experimental conceptual, critical, and technological arts.</p>
<p>But there are hopeful signs also.  There are several efforts around the world to involve artists in research &#8211; all based on the idea that artists can bring unique perspectives to the research process.  For example there is the <a href="http://www.artistsinlabs.ch/">Artists in the Lab</a> program in Switzerland, <a href="http://w3.tii.se/">Interactive Institute</a> in Sweden, <a href="http://www.symbiotica.uwa.edu.au/">SymbioticA</a> in Australia, <a href="http://www.hexagram.org/spip/index.html">Hexagram</a> in Montreal and many others.  It&#8217;s not clear how they will all turn out but its a great start. Web viewers can find a more complete list at my art/research organizations <a href="http://userwww.sfsu.edu/%7Einfoarts/links/wilson.artlinks.org.html">page</a>.<br />
In creating <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> I got a glimpse of the possibilities.  I consulted with a Biologist at my university who is a world expert in bacteria.  I wanted to learn more about the bacteria in the mouth since they might be important in my art installation.  I was amazed to find out that in spite of all her knowledge, she had never taken a sample of her own mouth to see what was there. We had a good time together seeing what we could find in our mouths. We found some bacteria but they were all immobile. At that time in the development of my installation I was planning on using the movement of the bacteria in my art game so it was troubling.  She pointed out that most organisms don&#8217;t move around if they have what they need in the niche where they are &#8211; it costs unnecessary energy.  So we hypothesized about what could get the bacteria moving. She said she had never encountered that issue in the literature. We did several mini-experiments with coffee, alcohol, sugar, stimulants, drugs without much luck. We both learned from each other. I doubt it had any profound impact on her research, but I think it opened up some new ideas and approaches for her. I hear similar stories often repeated from artists who have worked with scientists.</p>
<p><strong>Would you say that <a href="http://userwww.sfsu.edu/%7Eswilson/art/protozoagames/protogames10.html">Protozoa Games</a> and <a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> belong to the bioart category? What happened to bioart? It seemed that it was booming around 2003, at the time of the <a href="http://www.shanatinglipton.com/bio-art-1.html">L&#8217;Art Biotech</a> exhibition in Nantes (France). Is it back into marginality now?</strong></p>
<p>I guess a lot of the fields in this hybrid art/science/tech world dwell in marginality. Some rise in attention and then recede. Bioarts continues to be an area where many artists are working around the world. In the last few years there are several books that have come out. As is probably clear from my work, I think it is cultural suicide for the arts not to pay attention to new developments in biology research. My hope is that gradually the importance of many of the art/science fields will be recognized and that it will become part of the mainstream expectations for artists to work in these fields.  I joke with my students that the art supply store of the future will include sections for electronics and biology research supplies.</p>
<p><strong><a href="http://userwww.sfsu.edu/%7Eswilson/art/guests/guests.html">IntroSpection</a> uses microorganisms. What is/are the biggest challenge(s) when working with tiny human cells?</strong><br />
<img alt="0introspwctio8.jpg" src="http://www.we-make-money-not-art.com/yyy/0introspwctio8.jpg" width="300" height="225" align="left" /><br />
There is so much to learn when working with microorganisms.  I guess the biggest challenge artistically is how to bring these cells into cultural and art discourse. They are so alien at first for viewers and so easy to dismiss them as science. Also, many of the cells you can get to easily &#8211; eg on the skin are not very active. More lively stuff is more intricately involved in bodily processes &#8211; eg blood, sexual fluids, feces. You can well imagine art venues don&#8217;t want to deal with this stuff or the processes to get it.</p>
<p><strong>What did you try to achieve with the work <a href="http://userwww.sfsu.edu/%7Eswilson/art/body/bodysurfing.html">Body Surfing</a>?  </strong></p>
<p>At the time of installation there was much discussion about the irrelevancy of the body.  Virtual experience (eg Internet, online, games, vr, animation, etc) was seen as more important for the culture.  I felt those themes were being oversold and people were ignoring the ongoing importance of the physical world. I have great interest in crossover areas where information and computational technology intersect with the physical &#8211; for example, physical computing, tangible interfaces, biology, materials science.  I tried with <a href="http://userwww.sfsu.edu/%7Eswilson/art/body/bodysurfing.html">Body Surfing</a> to create an installation that didn&#8217;t do much unless the viewer exerted their body.</p>
<p>One section had digital movies that required viewers to run around the room; the speed and direction of the running directly controlled the speed and direction of the movie.  Another section required people to stretch and contort their arms and legs in order to access information.  Another section required people to beat on an African drum to control the digital world.  I wanted people to come out of the installation sweating and thinking about the joys and limitations of the physical body.</p>
<p><img alt="0informationarttt.jpg" src="http://www.we-make-money-not-art.com/yyy/0informationarttt.jpg" width="180" height="231" align="right" /><strong>You published <a href="http://userwww.sfsu.edu/~swilson/book/infoartsbook.html">Information Arts â€“ intersections of art, science and technology</a>. It was in 2002. Do you still keep a close eye on what&#8217;s going on in that artistic field? Have the interests and practices of artists evolved since the book was first launched? Do you think that it&#8217;s time for an <em>Information Art, volume 2</em>?</strong></p>
<p>***  I do keep up. I love the risks artists take to work in these research areas. For example, I get such a kick out the artists that appear in WMMNA. It is a bit harder now to keep up because more work is going on.  I am working on a new book for Thames &#038; Hudson (a UK publisher famous for publishing big format art books).  It will focus on artists working at the edges of scientific and technological research and will emphasize work created since 2000. It will be highly illustrated and will be aimed at the general public.  I am looking forward to finding a way to explain this work that makes it understandable but preserves the integrity and complexity of the artists&#8217; intentions.  People will walk into the art section of their bookstore and there, right next to the big books on Monet and Picasso, will be this book full of fascinating artists working in this hybrid research.  Perhaps that will help reduce the marginality we discussed earlier.</p>
<p><strong>Thanks Stephen!</strong></p>
<p>More <a href="http://userwww.sfsu.edu/~swilson/">information</a> about Wilson&#8217;s installations, essays, books, and the Conceptual Information Arts Program at SFSU where he is teaching.</p>
<p><a href="http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks2.html">List</a> of artists, organzizations, essays, books, and festivals related to the intersections of art, science, and technology.</p>
<p><a href="http://www.leonardo.info">Leonardo</a> &#8211; International Journal of Art, Science and Technology (40 year history of monitoring this kind of art).</p>
<p><a href="http://feeds.we-make-money-not-art.com/~a/wmmna?a=tFc87S"><img src="http://feeds.we-make-money-not-art.com/~a/wmmna?i=tFc87S" border="0" /></a></p>
<p><img src="http://feeds.we-make-money-not-art.com/~r/wmmna/~4/112920863" height="1" width="1" /></p>
<p class="rb_attribution"><span class="rb_source"> <a href="http://www.we-make-money-not-art.com/archives/009390.php">Originally</a> from <a class="rb_source_link" href="http://www.we-make-money-not-art.com/">we make money not art</a></span> by <span class="rb_author">Regine</span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Apr 29, 2007,  2:37PM</span>	</span></p>
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		<title>Subway Maps &amp; Purpose-Driven Design</title>
		<link>http://www.asomatic.com/subway-maps-purpose-driven-design/</link>
		<comments>http://www.asomatic.com/subway-maps-purpose-driven-design/#comments</comments>
		<pubDate>Wed, 25 Apr 2007 18:06:57 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[information]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <p>Maps are just...cool. They put us two or three miles above the earth and let us peer down, like God(s) at what lies below. By giving us this view, they ground us and give us information and perspective that we couldn't otherwise obtain and digest.</p>

<p>There many types of maps: climate, political, topographical and transit system maps and they all have one thing in common: we overlay information upon the geography to help serve some purpose. A topographical map is of no use to me if I'm interested in zip code boundaries.</p>

<p>Tina Eisenberg's excellent <a href="http://swissmiss.typepad.com/">Swiss Miss</a> blog points to a redesign of the NY subway map has been boldly put forth by designer <a href="http://kickdesign.com/">Eddie Jabbour</a>. Here's a little taste of what Mr. Jabbour's done to our beloved subway system map:</p>

<p><a href="http://www.kickmap.com/"><img src="http://www.basement.org/c/images/blog/newsubway.jpg" /></a></p>

<p>You can see a lot more by clicking the above image. A quick stare tells the story: <em>the map has been redesigned with a greater focus on its intended purpose.</em> Mr. Jabbour is clearly cheating here. The paths of the subway lines are downright inaccurate, but alas there's a great lesson to learn here: good information design is about cheating with information if the result better serves the consumers of that design. We're not looking to plot out exactly where the subway lies underneath New York City. We're just trying to make our way around the city, and this revised map is better aligned with that purpose. </p>

<p>The Metropolitan Transit Authority to date hasn't shown much interest. Ah well...</p>
    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://www.basement.org/archives/2007/04/subway_maps_purposedriven_desi.html">Originally</a> from <a class="rb_source_link" href="http://www.basement.org/">Basement.org</a></span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Apr 25, 2007,  9:46AM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<p>Maps are just&#8230;cool. They put us two or three miles above the earth and let us peer down, like God(s) at what lies below. By giving us this view, they ground us and give us information and perspective that we couldn&#8217;t otherwise obtain and digest.</p>
<p>There many types of maps: climate, political, topographical and transit system maps and they all have one thing in common: we overlay information upon the geography to help serve some purpose. A topographical map is of no use to me if I&#8217;m interested in zip code boundaries.</p>
<p>Tina Eisenberg&#8217;s excellent <a href="http://swissmiss.typepad.com/">Swiss Miss</a> blog points to a redesign of the NY subway map has been boldly put forth by designer <a href="http://kickdesign.com/">Eddie Jabbour</a>. Here&#8217;s a little taste of what Mr. Jabbour&#8217;s done to our beloved subway system map:</p>
<p><a href="http://www.kickmap.com/"><img src="http://www.basement.org/c/images/blog/newsubway.jpg" /></a></p>
<p>You can see a lot more by clicking the above image. A quick stare tells the story: <em>the map has been redesigned with a greater focus on its intended purpose.</em> Mr. Jabbour is clearly cheating here. The paths of the subway lines are downright inaccurate, but alas there&#8217;s a great lesson to learn here: good information design is about cheating with information if the result better serves the consumers of that design. We&#8217;re not looking to plot out exactly where the subway lies underneath New York City. We&#8217;re just trying to make our way around the city, and this revised map is better aligned with that purpose. </p>
<p>The Metropolitan Transit Authority to date hasn&#8217;t shown much interest. Ah well&#8230;</p>
<p class="rb_attribution"><span class="rb_source"> <a href="http://www.basement.org/archives/2007/04/subway_maps_purposedriven_desi.html">Originally</a> from <a class="rb_source_link" href="http://www.basement.org/">Basement.org</a></span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Apr 25, 2007,  9:46AM</span>	</span></p>
]]></content:encoded>
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		<title>boredomresearch&#8217;s</title>
		<link>http://www.asomatic.com/boredomresearchs/</link>
		<comments>http://www.asomatic.com/boredomresearchs/#comments</comments>
		<pubDate>Wed, 25 Apr 2007 17:59:27 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <p><img alt="boredom_trees.jpg" src="http://www.turbulence.org/blog/images/boredom_trees.jpg" width="177" height="200" border="0" style="float: left; margin: 0px 5px 5px 0px"; /><H4>the Forest of Imagined Beginnings</h4></p><p></p>

<p>boredomresearchs' latest web project is now live! Go to <a href="http://www.enter-forest.net"><b>Explore the Forest of Imagined Beginnings</b></a> &#038; leave your thoughts embedded in the trees.</p>

<p><a href="http://www.boredomresearch.net/">boredomresearch</a> are interested in creating landscape environments online that develop over time, where users can explore and manipulate these environments, creating an individual experience which is both contemplative and rewarding. In the Forest of Imagined Beginnings there are no clear rules or objectives. It is simply an online landscape that is vulnerable to the whims and wants of the community that adopt this digital terrain as their own.</p>

<p>Forest of Imagined Beginnings will be exhibited at <a href="http://www.enternet.org.uk/unknownterritories">enter_unknown territories</a>, International Festival &#038; Conference for New Technology Art, Cambridge UK (25th-29th April). During this festival boredomresearch will be discussing the development of this work in a public presentation on Saturday 28th April. </p><p>This project has been co-commissioned by folly, Lancaster &#038; enter_unknown territories, International Festival &#038; Conference for New Technology Art, Cambridge UK and supported by the National Centre of Computer Animation, Bournemouth University.</p>
    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://www.turbulence.org/blog/archives/004179.html">Originally</a> from <a class="rb_source_link" href="http://transition.turbulence.org/blog">Networked_Performance</a></span> by <span class="rb_author">jo</span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Apr 25, 2007, 11:32AM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<p><img alt="boredom_trees.jpg" src="http://www.turbulence.org/blog/images/boredom_trees.jpg" width="177" height="200" border="0" style="float: left; margin: 0px 5px 5px 0px"; /><H4>the Forest of Imagined Beginnings</h4>
</p>
<p>boredomresearchs&#8217; latest web project is now live! Go to <a href="http://www.enter-forest.net"><b>Explore the Forest of Imagined Beginnings</b></a> &#038; leave your thoughts embedded in the trees.</p>
<p><a href="http://www.boredomresearch.net/">boredomresearch</a> are interested in creating landscape environments online that develop over time, where users can explore and manipulate these environments, creating an individual experience which is both contemplative and rewarding. In the Forest of Imagined Beginnings there are no clear rules or objectives. It is simply an online landscape that is vulnerable to the whims and wants of the community that adopt this digital terrain as their own.</p>
<p>Forest of Imagined Beginnings will be exhibited at <a href="http://www.enternet.org.uk/unknownterritories">enter_unknown territories</a>, International Festival &#038; Conference for New Technology Art, Cambridge UK (25th-29th April). During this festival boredomresearch will be discussing the development of this work in a public presentation on Saturday 28th April. </p>
<p>This project has been co-commissioned by folly, Lancaster &#038; enter_unknown territories, International Festival &#038; Conference for New Technology Art, Cambridge UK and supported by the National Centre of Computer Animation, Bournemouth University.</p>
<p class="rb_attribution"><span class="rb_source"> <a href="http://www.turbulence.org/blog/archives/004179.html">Originally</a> from <a class="rb_source_link" href="http://transition.turbulence.org/blog">Networked_Performance</a></span> by <span class="rb_author">jo</span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Apr 25, 2007, 11:32AM</span>	</span></p>
]]></content:encoded>
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