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	<title>digital aesthetics &#187; Michael</title>
	<atom:link href="http://www.asomatic.com/tag/michael/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.asomatic.com</link>
	<description>tracing the zeitgeist of digital art &#38; design aesthetics</description>
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		<title>Baby Love [Sydney]</title>
		<link>http://www.asomatic.com/baby-love-sydney/</link>
		<comments>http://www.asomatic.com/baby-love-sydney/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 20:34:21 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[biotech]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Michael]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[    <p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/09/babylove.jpg' alt='babylove.jpg' /><a href="http://www.babylove.biz"><strong>Baby Love</strong></a> by <em>Shu Lea Cheang</em> :: October 1 - November 2, 2007 &#124; Mon - Sat &#124; 10am - 12pm &#038; 2pm - 5pm :: Free :: <a href="http://www.carriageworks.com.au/whatson/whatson.html">Carriageworks</a>, Sydney.</p>
<p><strong>Baby Love</strong> is art that moves you and your imaginationâ€¦. Climb aboard a giant teacup and glide into a futuristic fantasy with a dummy-sucking baby doll clone to your favourite love song at Sydneyâ€™s new home for contemporary arts, CarriageWorks. Its cathedral-scale foyer will play home to 6 giant teacups, each with a larger-than-life baby doll clone. Baby Love is a wi-fi mobile installation by New York based Taiwanese artist, <em>Shu Lea Cheang</em>, who calls cyber-space â€˜homeâ€™. Shu Lea is a multi-media artist working in the field of net-based installation, social interface and film production.</p>
<p><strong>Baby Love</strong> is an embracing interactive, kinetic and sonic experience, alluding to both past and future as the teacups evoke the nostalgia of amusement park rides and clash with the futuristic vision of cloned babies. The public can contribute to the joyride soundtrack by uploading songs via the <a href="http://www.babylove.biz">web</a> which go directly to the installation. The songs are transmitted wirelessly via <em>Memory-Emotion</em> data to the babies. When the rider selects their love song of choice to begin their teacup ride, the ME data is retrieved, jumbled and eventually crashes.</p>
<p>The cloned babies of <strong>Baby Love</strong> are an updated version of the central figures in Ryu Murakamiâ€™s <em>Coin Locker Babies</em>. In the novel, twins born from lockers at a Yokohama Station spend their lives haunted by the sound of their motherâ€™s heartbeat. Cheangâ€™s clones were inspired by scientific research into the development of biobots and artificial life forms. It is an installation which fuses nostalgia for a seemingly simpler age without boggling interactive technology and our contemporary obsessive immersion in the virtual life of the internet. Cheang seems to be asking where will the ever new frontiers of the web take us?</p>
<p>Presented by CarriageWorks, Experimenta and Awesome Arts Baby Love is an umbrella event of Art and About 2007, presented by City of Sydney.</p>

    
      <p class="rb_attribution"><span class="rb_source"> <a href="http://transition.turbulence.org/networked_music_review/2007/09/28/baby-love-sydney/">Originally</a> from <a class="rb_source_link" href="http://transition.turbulence.org/networked_music_review">Networked Music Review</a></span> by <span class="rb_author">jo</span></span>
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Sep 28, 2007,  8:11AM</span>	</span></p>
  
]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/09/babylove.jpg' alt='babylove.jpg' /><a href="http://www.babylove.biz"><strong>Baby Love</strong></a> by <em>Shu Lea Cheang</em> :: October 1 &#8211; November 2, 2007 | Mon &#8211; Sat | 10am &#8211; 12pm &#038; 2pm &#8211; 5pm :: Free :: <a href="http://www.carriageworks.com.au/whatson/whatson.html">Carriageworks</a>, Sydney.</p>
<p><strong>Baby Love</strong> is art that moves you and your imaginationâ€¦. Climb aboard a giant teacup and glide into a futuristic fantasy with a dummy-sucking baby doll clone to your favourite love song at Sydneyâ€™s new home for contemporary arts, CarriageWorks. Its cathedral-scale foyer will play home to 6 giant teacups, each with a larger-than-life baby doll clone. Baby Love is a wi-fi mobile installation by New York based Taiwanese artist, <em>Shu Lea Cheang</em>, who calls cyber-space â€˜homeâ€™. Shu Lea is a multi-media artist working in the field of net-based installation, social interface and film production.</p>
<p><strong>Baby Love</strong> is an embracing interactive, kinetic and sonic experience, alluding to both past and future as the teacups evoke the nostalgia of amusement park rides and clash with the futuristic vision of cloned babies. The public can contribute to the joyride soundtrack by uploading songs via the <a href="http://www.babylove.biz">web</a> which go directly to the installation. The songs are transmitted wirelessly via <em>Memory-Emotion</em> data to the babies. When the rider selects their love song of choice to begin their teacup ride, the ME data is retrieved, jumbled and eventually crashes.</p>
<p>The cloned babies of <strong>Baby Love</strong> are an updated version of the central figures in Ryu Murakamiâ€™s <em>Coin Locker Babies</em>. In the novel, twins born from lockers at a Yokohama Station spend their lives haunted by the sound of their motherâ€™s heartbeat. Cheangâ€™s clones were inspired by scientific research into the development of biobots and artificial life forms. It is an installation which fuses nostalgia for a seemingly simpler age without boggling interactive technology and our contemporary obsessive immersion in the virtual life of the internet. Cheang seems to be asking where will the ever new frontiers of the web take us?</p>
<p>Presented by CarriageWorks, Experimenta and Awesome Arts Baby Love is an umbrella event of Art and About 2007, presented by City of Sydney.</p>
<p class="rb_attribution"><span class="rb_source"> <a href="http://transition.turbulence.org/networked_music_review/2007/09/28/baby-love-sydney/">Originally</a> from <a class="rb_source_link" href="http://transition.turbulence.org/networked_music_review">Networked Music Review</a></span> by <span class="rb_author">jo</span></span><br />
	<span class="rb_reblogged">	reBlogged         by <span class="rb_reblogger">michael</span>         on <span class="rb_modified">Sep 28, 2007,  8:11AM</span>	</span></p>
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		<title>Image, Space, Object 2007: People Centered Brand Experiences</title>
		<link>http://www.asomatic.com/image-space-object-2007-people-centered-brand-experiences/</link>
		<comments>http://www.asomatic.com/image-space-object-2007-people-centered-brand-experiences/#comments</comments>
		<pubDate>Tue, 01 May 2007 07:44:59 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[Michael]]></category>

		<guid isPermaLink="false">http://www.asomatic.com/design/image-space-object-2007-people-centered-brand-experiences/</guid>
		<description><![CDATA[at RMCAD, in Denver, Colorado, August 9-12, 2007 I have to say that I am a bit biased &#8212; having been involved in producing the last two Image, Space, Object conferences &#8212; but ISO offers a workshop-like experience that doesn&#8217;t have a true parallel in today&#8217;s conference scene. ISO participants are divided up into small [...]]]></description>
			<content:encoded><![CDATA[<p><a href="https://www.aiga.org/iso-2007/"><img src="http://www.aiga.org/resources/content/3/9/1/0/images/iso07_fourth.jpg" alt="" height="148" width="148" align="left"></a> at RMCAD, in Denver, Colorado, August 9-12, 2007</p>
<p>I have to say that I am a bit biased &#8212; having been involved in producing the <a href="http://www.aiga.org/iso-2006">last</a> <a href="http://www.aiga.org/iso%2D2005">two</a> Image, Space, Object conferences &#8212; but ISO offers a workshop-like experience that doesn&#8217;t have a true parallel in today&#8217;s conference scene.  </p>
<p>ISO participants are divided up into small design teams, and are set a design problem that involves some bizarre confluence of circumstances. Working closely with the studio mentors, the participants derive solutions that are surprising and innovative; solutions that have the potential to be creative business models, incredible technological experiences, or unorthodox approaches to existing challenges of brand deployment.  Really, the ISO workshop forces you to stretch yourself as a designer, and think about your work from a different standpoint.</p>
<p>The best part of this workshop, is this rare opportunity to get direct contact and personal feedback with people who, in addition to being some of the most renowned designers and design-thinkers in the US, are intelligent, articulate critics of the products of design practice. The mentors all give feedback that helps you to reflect critically on your own work, criticism which actually makes your work better.  If you don&#8217;t know who these people are, start Googling. You&#8217;ll come up with a wealth of reasons why <a href="https://www.aiga.org//content.cfm/iso4_register?">you should go</a>. </p>
<p>The studio mentors are:<br />
<a href="http://www.lippincottmercer.com/aboutus/people.shtml">Connie Birdsall</a>, Lippincott Mercer<br />
Hugh Dubberly, <a href="http://www.dubberly.com/">Dubberly Design</a><br />
Hugh Graham, <a href="http://hughgrahamcreative.com/">Hugh Graham Creative</a><br />
<a href="http://www.aigalosangeles.org/features/archives/001414.php">Chris Hacker</a>, Design Director of Johnson &amp; Johnson<br />
<a href="http://www.asomatic.com/">Michael Arnold Mages</a>, RMCAD<br />
<a href="http://www.eyemagazine.com/feature.php?id=47&#038;fid=56">Katherine McCoy</a>, High Ground Design Workshops<br />
<a href="http://www.highgrounddesign.com/mccoy/mmccoy.htm">Michael McCoy</a>, High Ground Design Workshops<br />
<a href="http://www.designinginteractions.com/bill">Bill Moggridge</a>, Co-Founder of <a href="http://ideo.com/">IDEO</a><br />
<a href="http://www.rmcad.edu/degree_programs/graphicfaculty.aspx">Fred Murrell</a>, RMCAD<br />
<a href="http://64.233.167.104/search?q=cache:Ef5rbeAOh2EJ:loop1.aiga.org/documents/edition001/interviewseries001/01_intv_robinson.pdf+Rick+Robinson&#038;hl=en&#038;ct=clnk&#038;cd=4&#038;gl=us&#038;client=firefox-a">Dr. Rick Robinson</a>, <a href="http://www.goodexperience.com/blog/archives/000199.php">Co-Founder of E-Lab</a></p>
<p>Additional studio mentors/presenters to be announced.</p>
<p><a href="http://www.aiga.org/iso-2007/"><br />
Image, Space, Object 4: People Centered Brand Experiences</p>
<p>A Rocky Mountain/High Ground Workshop in partnership with AIGA<br />
Rocky Mountain College of Art and Design<br />
Denver, Colorado, August 9-12, 2007</a></p>
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		<title>Everyone Is a Plumber: Rebutting Nussbaum on Participatory Design</title>
		<link>http://www.asomatic.com/everyone-is-a-plumber-rebutting-nussbaum-on-participatory-design/</link>
		<comments>http://www.asomatic.com/everyone-is-a-plumber-rebutting-nussbaum-on-participatory-design/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 08:07:35 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[Michael]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://www.asomatic.com/?p=751</guid>
		<description><![CDATA[In a presentation at Parson&#8217;s School of Design, Bruce Nussbaum discusses the DIY-media movement, sustainability, and rebranding Design as Innovation. While Nussbaum&#8217;s conclusions are compelling, the path to those conclusions is fraught with peculiar reasoning. DIY Nussbaum first picks up the torch of the DIY movement that was begun out of necessity in the Stone [...]]]></description>
			<content:encoded><![CDATA[<p>In a <a href="http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2007/03/are_designers_t.html">presentation at Parson&#8217;s School of Design</a>, Bruce Nussbaum discusses the DIY-media movement, sustainability, and rebranding Design as Innovation.  While Nussbaum&#8217;s conclusions are compelling, the path to those conclusions is fraught with peculiar reasoning.</p>
<p><strong>DIY</strong></p>
<p>Nussbaum first picks up the torch of the DIY movement that was begun out of necessity in the Stone Age, lately revitalized by punk culture in the 1970&#8242;s, zine culture in the 1980&#8242;s <a href="http://emigre.com/EMag.php?issue=58">documented by Elliot Earls</a> through Licko and Vanderlans&#8217; emigre magazine in 2001, and profiled by Time Magazine in the <a href="http://www.time.com/time/magazine/article/0,9171,1569514,00.html">&#8220;Person of the Year&#8221; article</a> several months ago.  </p>
<p>Sorry Bruce, but I think that you&#8217;re a little late to the party.</p>
<p>Since the introduction of MacPaint and MacDraw in 1984, the tools of the Craft of Design have been slipping through the fingers of designers and top-down managers.  But are we really to the point where crafting an iTunes playlist, structuring TiVo recording rules, or navigating the <a href="http://www.idea-sandbox.com/blog/2006/08/fascination_with_coffee_combin.html">19,000 potential different combinations</a> of Starbucks ingredients is called an act of Design? Do you become a videographer because nearly 6,000 people watched <a href="http://youtube.com/watch?v=iVaNYBqmIqA">videos of your dog</a> that you uploaded to YouTube? Designing is a multiform process more complex than arrangement of forms or files or software settings to suit one&#8217;s personal preferences. TiVo clients are no more Designers than I am a Plumber (even though I do own a small assortment of pipe wrenches, and know how to <a href="http://www.hints-n-tips.com/copper.htm">sweat a joint</a>). Being a plumber requires a more thoroughgoing knowledge of water delivery systems, that goes beyond the simple act of fixing a leaking faucet. While the creation of forms and the re-shaping of our environment is perhaps one of the most fundamental of human acts, the act of Design implies understanding of a broad range of potential frames of reference that may view the work, and takes into account and accommodates a broad set of potential interactions and reactions that that work may foster.</p>
<p>Designers now can produce products that can become a framework for user interaction. Many of these products are highly configurable and extensible. And Nussbaum is right to say that users now want to be part of the Design sandbox.  Enlightened users may even create a portion of a product, or develop an important insight on how an experience is crafted. But it is incumbent upon the designer to observe these acts of design-play, analyze the user&#8217;s behavior, draw inferences from the observation and analysis, and apply their Design Thinking to create holistic approaches that meet a range of user goals, and interface well with the user culture.</p>
<p><strong>Sustainability</strong></p>
<p>When global megacorporation Johnson &#038; Johnson hires ex-Aveda sustainability darling Chris Hacker to lead global Design efforts, sustainability is serious business. Sustainability has arrived. But I can&#8217;t agree with Nussbaum&#8217;s examples of good models for sustainable products.  Nussbaum mentions the mink coat as a sustainable product. Fur finishing, a similar process to leather tanning, produces many toxic by-products and emissions.  True, better fur finishing processes exist, but like dry-cleaning, it is an ongoing process to switch providers to these processes. As regards the Navajo and Hopi reservation dwellings, the trailers and houses that have supplanted the hogan as the main dwelling for Navajo were often arranged in models of higher-density European-style villages. The trailer-park arrangement of the dwellings is problematic for Navajo culture.  Design that does not acknowledge the user culture is a bad application.</p>
<p><strong>Conclusion</strong></p>
<p>The need for broader awareness of sustainable design practice, the need for innovation in product design and experience design to drive profitability in US business are important points. But the problematic statements mentioned earlier diffuse power of these contentions.  </p>
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		<title>Motion Designers Speak Out Against the War in Iraq</title>
		<link>http://www.asomatic.com/motion-designers-speak-out-against-the-war-in-iraq/</link>
		<comments>http://www.asomatic.com/motion-designers-speak-out-against-the-war-in-iraq/#comments</comments>
		<pubDate>Sun, 04 Mar 2007 05:28:59 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[Michael]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://www.asomatic.com/?p=741</guid>
		<description><![CDATA[The following videos have been blogged on a few sites, but I wanted to consolidate them here, as representatives of the power of type, motion and simple graphics to communicate opinion effectively. &#160;]]></description>
			<content:encoded><![CDATA[<p>The following videos have been blogged on a few sites, but I wanted to consolidate them here, as representatives of the power of type, motion and simple graphics to communicate opinion effectively.  </p>
<p><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-4101597497633477094&#038;hl=en" flashvars=""> </embed></p>
<p>&nbsp;</p>
<p><embed src="http://www.djpauledge.com/wewillnotbesilenced/non_violent_resistance.swf" quality="high" bgcolor="#cccccc" width="400" height="291" name="http://www.djpauledge.com/wewillnotbesilenced/non_violent_resistance.swf" align="middle" allowscriptaccess="http://www.djpauledge.com" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></p>
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		<title>A brief critique of 31 Days in Iraq NYT Infographic</title>
		<link>http://www.asomatic.com/a-brief-critique-of-30-days-in-iraq-nyt-infographic/</link>
		<comments>http://www.asomatic.com/a-brief-critique-of-30-days-in-iraq-nyt-infographic/#comments</comments>
		<pubDate>Sat, 24 Feb 2007 10:23:08 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[Michael]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://www.asomatic.com/?p=712</guid>
		<description><![CDATA[Over the past few months, the New York Times has produced a series of graphs illuminating different aspects of the Iraq conflict. While most of these graphs are straightforward presentations of the information, the most recent infographic on the past 31 days of the Iraq war represents an highly editorial standpoint, and uses poor design, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nytimes.com/imagepages/2007/02/03/opinion/04opart.html" target="_blank"><img src='http://www.asomatic.com/wp-content/uploads/2007/02/04opart-large1.gif' alt='04opart-large1.gif' /></a><br />
Over the past few months, the New York Times has produced a series of graphs illuminating different aspects of the Iraq conflict.  While most of these graphs are straightforward presentations of the information, the most recent <a href="http://www.nytimes.com/imagepages/2007/02/03/opinion/04opart.html">infographic on the past 31 days of the Iraq war</a> represents an highly editorial standpoint, and uses poor design, and several transparent emotional ploys to create a depiction of the past month&#8217;s body count.  Although I deplore the actions taken by our government in Iraq, this type of slanted presentation represents the very worst of information design, and can only foster misunderstanding of statistical presentation and distrust of efforts to coherently visualize information. </p>
<p>Using <a href="http://www.cs.umd.edu/~ben/">Ben Schneidermann&#8217;s</a> principles for creating <a href="http://hcil.cs.umd.edu/trs/96-13/96-13.html">visualizations of information</a> as a metric for evaluation, we find several problems immediately. The graph does not successfully provide an overview of the data on any of the aspects that were to be included in the presentation.  Viewing the presentation as a gestalt, the figures that are supposedly representative of categories of casualties are so self-similar that no coherent patterns can be discerned in the data.  The three different types of soldiers are so similar in shape and orientation that the silhouettes read as nearly identical.  Further, the graphic for police or civilian casualties are barely different enough to render them distinctive.  The designer of this graph would have done far better to use more abstracted representations of each category, to permit the viewer to view the categories of deaths as an aggregate, and to be able to determine if there patterns in the data.  Colored icons would be one possibility, but as only black  is available, a stronger orientation of each graphic would have been a better solution.  For example:
<pre>
| | | \\ | | \\ \\ /
| | - - | | / - -
\\ \\ | | - - - | /
/ / | | - - \\ \\ |</pre>
<p>As you can see above, if the designer had incorporated a strong axis of orientation in each of the icons, it would have made groupings of the information more discernible, and given the viewer a clearer visual &#8220;handle&#8221; on the information. Further, the icon created to represent civilian deaths is unnecessarily inflammatory. Are we to conclude that the only civilian casualties are mothers of infants? </p>
<p>Another aspect that this graph attempts to present is the location of the deaths.  The designer chose to do this with thin lines linking sets of deaths to a geographic location.  However, the lines that map sets of casualties to locations where the deaths happened are obscured by other graphics, intersected with other lines so much so that they are rendered completely useless as they depict any kind of cartographic relation.  </p>
<p>The last aspect of the data &ndash; how the casualties died, is depicted by small, regularized icons in the upper-left corner of each casualty graph. Again, these icons are so self-similar that there is no way to detect any patterns or discern any trends in the data. </p>
<p>One would hope that a viewer could gain a better understanding of the impact of the war on Iraqis, US and foreign troops.  This graph, however, does nothing to diffuse the fog of war.  The nature of this graph prevents the communication of any understanding except that war has death as a component.  If the designer&#8217;s editorial intent was to bring people to the conclusion that war has a negative impact upon a range of people in a range of ways, that point could have been far better communicated with a simple, clear visual.</p>
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		<title>Life, Time, and Models of Project Management</title>
		<link>http://www.asomatic.com/time-and-models-of-project-management/</link>
		<comments>http://www.asomatic.com/time-and-models-of-project-management/#comments</comments>
		<pubDate>Mon, 02 Oct 2006 07:45:10 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[Michael]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.asomatic.com/?p=494</guid>
		<description><![CDATA[In the discipline of Project Management, there is a long-used triangular graph illustrating the tradeoff between time spent working on a project, project scope and the resources applied to the project. Max Wideman extends this argument creating a tetrahedral graph indicating that the quality of the completed work is the fourth key axis. Joe Marasco [...]]]></description>
			<content:encoded><![CDATA[<p>In the discipline of <a target="_blank" title="Project Management Institute" href="http://www.pmi.org/">Project Management</a>, there is a long-used<a target="_blank" title="Something's Gotta Give" href="http://www.ddj.com/dept/architect/184414962"> triangular graph</a> illustrating the tradeoff between time spent working on a project, project scope and the resources applied to the project. <a title="time, quality, cost, scope" target="_blank" href="http://www.maxwideman.com/">Max Wideman</a> extends <a target="_blank" href="/media/project/scopeQualityTimeResources_flat.gif">this argument</a> creating a <a target="_blank" href="/media/project/scopeQualityTimeResources_tetrahedron.gif">tetrahedral graph</a> indicating that the quality of the completed work is the fourth key axis.  <a title="fifth axis of project completion" target="_blank" href="http://www-128.ibm.com/developerworks/rational/library/4291.html">Joe Marasco</a> postulates a fifth axis: project altitude, or risk, changing the tetrahedron into a square-based pyramid. One thing that can be distilled from this ever-evolving set of diagrams â€“ that getting things done is a complex and tricky business.</p>
<p>This problem becomes more difficult when subjected to the pressure of time. The one thing I find most interesting about these representations of the variables of project management (which are extensible to any life activity â€“ sex, writing an article, quiet conversations) is that the primacy of time is not represented visually in any of these graphs. With trepidation of setting off eye-rolling reactions in those averse to cliches, time is <em>the </em>limiting factor in our brief lives. Yet all these graphs treat time visually as if it was merely one more element in the equation of completing a project.</p>
<p>Despite the PM&#8217;s graphical undervaluing of time, in accountancy, as I have been told by a friendly CFO, every aspect of every project or manufacturing process should be traceable back to the employee hours needed to complete the task, and its value weighed against the cost of those hours.  In this environment, the temptation to succumb to <a target="_blank" title="Doors of Perception -- Speed" href="http://museum.doorsofperception.com/doors4/about.html">speed</a> and <a target="_blank" title="The 43 Hour Day??" href="http://www.medialifemagazine.com/ml/ns_Wednesday.asp">multitasking</a> in an attempt to squeeze as much work, life experience, and pleasure into the unknown <a target="_blank" title="How long do I have to live?" href="http://gosset.wharton.upenn.edu/mortality/perl/CalcForm.html">yet determinate</a> number of minutes is a siren&#8217;s call.  Volunteering to help that important organization, curating that show, writing that paper, agreeing to take on one more must-complete project, playing with the kids, each opportunity attempts to wangle a few precious minutes for it&#8217;s own. The challenge, for me, is that I <em>want</em> to do all these things.  Life is incredibly rich, and I want to layer experience upon experience and dwell in the richness of that time.</p>
<p>Unable to divide my attention and simultaneously read a book, write a blog posting, and carry on a conversation, I feel like an ancient <a target="_blank" href="http://cm.bell-labs.com/cm/cs/who/dmr/cacm.html">time-sharing server</a> dividing a set of given tasks into packets that can be completed in one to five minutes.  Each packet iteratively interrupts work on the previous item, creating a certain level inattention to everything. While this method of working allows more to be completed, the quality suffers.  Certainly it is difficult to have sustained complex thinking on one matter over the course of days.</p>
<p>To return to our Project Management models, perhaps the most significant bargain for me, is that of time and quality.  Some activities and experiences require extended disengagement from the culture of multitasking.  Some of these activities are concentrated, task-oriented experiences that yield poor results without the effort of sustained attention. Some other activities are the equivalent of graphic white space â€“ a place to rest and breathe before the next surge of content.  Yet despite my best efforts to kindly say &#8220;no&#8221; to new requests for commitment, tiny time-robbing ducklings emerge to nibble away  minutes and hours from my day.   These ducklings are the killers of quality.  Quality of time, quality of work, quality of experience are degraded by serial distraction.</p>
<p>To yield a final thesis, and a promise to myself:  I will finally obey that exhortation given by the Franklin-Covey seminar lady, fill my life with my high-priority, long-term goals first, prioritize lower-priority or smaller projects next, and say &#8220;no&#8221; to low-value, low return requests.</p>
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		<title>Download Links for Workshop</title>
		<link>http://www.asomatic.com/download-links-for-workshop/</link>
		<comments>http://www.asomatic.com/download-links-for-workshop/#comments</comments>
		<pubDate>Tue, 15 Aug 2006 05:05:29 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[education]]></category>
		<category><![CDATA[Michael]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.asomatic.com/?p=382</guid>
		<description><![CDATA[processing.org processing&#8217;s instructional demos Sourceforge&#8217;s Audacity download page Making Things (manufacture PC boards that convert a voltage-producing device into a USB signal)]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.processing.org/">processing.org</a></p>
<p>processing&#8217;s <a target="_blank" href="http://www.processing.org/learning/index.html">instructional demos</a></p>
<p>Sourceforge&#8217;s <a target="_blank" href="http://audacity.sourceforge.net/">Audacity download page</a></p>
<p><a target="_blank" href="http://www.makingthings.com/">Making Things</a> (manufacture PC boards that convert a voltage-producing device into a USB signal)</p>
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		<title>Design and the Ethics of Spider-Man</title>
		<link>http://www.asomatic.com/design-and-the-ethics-of-spider-man/</link>
		<comments>http://www.asomatic.com/design-and-the-ethics-of-spider-man/#comments</comments>
		<pubDate>Wed, 12 Jul 2006 06:10:00 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Michael]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.asomatic.com/?p=101</guid>
		<description><![CDATA[Spending a week in the rarefied air of Aspen, Colorado remains a treat for me, even though Aspen lies a mere 3 1/2 hours and 3000 vertical feet from my doorstep in Denver. As a representative of Rocky Mountain College of Art and Design I was privileged to attend the Aspen Design Summit, and hear [...]]]></description>
			<content:encoded><![CDATA[<p>Spending a week in the rarefied air of Aspen, Colorado remains a treat for me, even though Aspen lies a mere <a target="_blank" title="Google maps trip from Denver to Aspen" href="http://maps.google.com/maps?f=d&#038;hl=en&#038;saddr=Denver,+CO&#038;daddr=Aspen,+CO&#038;ie=UTF8&#038;om=1">3 1/2 hours and 3000 vertical feet</a> from my doorstep in Denver.  As a representative of <a title="RMCAD" href="http://www.rmcad.edu/">Rocky Mountain College of Art and Design</a> I was privileged to attend the <a title="Aspen Design Summit website" href="http://aspendesignsummit.org/">Aspen Design Summit</a>, and hear moving and provocative presentations from a great number of <a title="Majora Carter" href="http://aspendesignsummit.org/content.cfm?Alias=ads_photos_bios#mcarter">social</a>, <a title="Paul Polak" href="http://aspendesignsummit.org/content.cfm?Alias=ads_photos_bios#ppolak">environmental</a>, and <a title="Elliot Washor and Frank Wilson" href="http://aspendesignsummit.org/content.cfm?Alias=ads_photos_bios#ewashor">educational</a> change-agents.</p>
<p>To reform the venerable IDCA into a conference centered around altruism and social responsibility seems to be optimistic, to say the least, and reflects great credit upon an organization whose former <a title="AIGA's Design Business and Ethics series" href="http://www.aiga.org/content.cfm?Alias=designbusinessandethics">primary Ethical output</a> could be distilled down to: Don&#8217;t steal from your clients, vendors, or other designers; don&#8217;t reveal your clients&#8217; secrets; try to keep the environmental impact of your design solutions to a minimum.</p>
<p>These efforts seem to fall short of the mark. Perhaps it is because I encountered it at a liminal point in my youth, but Uncle Ben&#8217;s exhortation to a <a title="PP acquires super-powers" target="_blank" href="/wp-content/uploads/2006/07/af3.jpg">newly enhanced Peter Parker</a> still rings in my mind: &#8220;With great power there must also come &#8212; great responsibility!&#8221;  Designers occupy a key and influential position in the relationship between Industry and the consumer. As designers, what responsibilities have we assumed to act as ethical citizens in the trans-media network of conversations?</p>
<p>After the close of the event, I had a conversation with <a title="John's Doors of Perception website" href="http://www.doorsofperception.com/">John Thackara</a>, where we discussed the role of designers in facilitating social change. For me, my most vivid realization of the conference came while listening to the extended presentation of <a title="faculty biography of Maurice Cox, from UVa School of Architecture" href="http://www.arch.virginia.edu/faculty/MauriceCox/">Maurice Cox</a>&#8216;s redesign of the Bayview community.  Maurice spoke of one of the Bayview&#8217;s residents, <a title="60 Minutes story on Alice Coles" href="http://www.cbsnews.com/stories/2003/11/26/60minutes/main585793.shtml">Alice Coles</a>, as a key figure in the reconstruction and community mobilization effort.  Maurice went to great lengths to point out that without the efforts and community mobilization that Alice contributed, his project would have never come to fruition.</p>
<p>A designer is a partner, perhaps even a catalyst in creating social change.  As an outsider, the designer does not have the privileged knowledge of the system that they are trying to effect. Without active dialog and iterative testing of solutions with local agents, in local environments, Design Intervention will be at best, ineffectual, at worst, a detriment. But, Design applied judiciously, with respect to and dialog with the individuals that one is trying to help, might actually make things better.</p>
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